Conditions

NeoTokyo Starter Guide

14 entries

Optic Glitch

Occurs when ocular implants are jammed with strobing viral adverts, optic sensors suffer flashbang glare, or a spell disrupts visual feeds.

Occurs when ocular implants are jammed with strobing viral adverts, optic sensors suffer flashbang glare, or a spell disrupts visual feeds. * The creature auto-fails any ability check that requires sight. * Attack rolls against the creature have advantage. * The creature’s attack rolls have disadvantage.
The creature auto-fails any ability check that requires sight.Attack rolls against the creature have advantage.The creature’s attack rolls have disadvantage.

Subliminal Override

Induced by Amaterasu Media recommendation algorithms, neural romance malware, or subtle spirit-attuned persuasion.

Induced by Amaterasu Media recommendation algorithms, neural romance malware, or subtle spirit-attuned persuasion. * The creature cannot attack the influencer or target them with harmful abilities/effects. * The influencer has advantage on any ability check to interact socially with the creature.
The creature cannot attack the influencer or target them with harmful abilities/effects.The influencer has advantage on any ability check to interact socially with the creature.

Acoustic Scramble

Caused by blown audio-dampeners, directional acoustic weapons, high-frequency sonic bursts, or signal white-noise.

Caused by blown audio-dampeners, directional acoustic weapons, high-frequency sonic bursts, or signal white-noise. * The creature auto-fails any ability check that requires hearing.
The creature auto-fails any ability check that requires hearing.

Cyber-Strain

Systemic fatigue resulting from overclocking neural processors, stim-pack crashes, cyberware rejection, or extreme heat dissipation failure.

Systemic fatigue resulting from overclocking neural processors, stim-pack crashes, cyberware rejection, or extreme heat dissipation failure. 1. Level 1: Disadvantage on ability checks. 2. Level 2: Speed halved. 3. Level 3: Disadvantage on attack rolls and saving throws. 4. Level 4: Hit point maximum halved. 5. Level 5: Speed reduced to 0. 6. Level 6: Systemic Failure / Death.

Threat-Lock

Aegis Tactical combat-HUDs flagging a target as an unwinnable lethal threat, rogue AI dread-waves, or Black ICE neural intimidation spikes. Held in place by heavy hydraulic combat arms, monofilament snares, drone clamps, or physical grapple-lines.

Aegis Tactical combat-HUDs flagging a target as an unwinnable lethal threat, rogue AI dread-waves, or Black ICE neural intimidation spikes. * The creature has disadvantage on ability checks and attack rolls while the source of its threat is within line of sight. * The creature cannot willingly move closer to the source of its threat.### Servo-Cinch Held in place by heavy hydraulic combat arms, monofilament snares, drone clamps, or physical grapple-lines. * The creature’s speed becomes 0, and it can't benefit from any bonus to its speed.
The creature has disadvantage on ability checks and attack rolls while the source of its threat is within line of sight.The creature cannot willingly move closer to the source of its threat.### Servo-CinchThe creature’s speed becomes 0, and it can't benefit from any bonus to its speed.

OS Buffer Overflow

A temporary operating system crash, severe lag spike, or mental lockout leaving the target unable to process actions.

A temporary operating system crash, severe lag spike, or mental lockout leaving the target unable to process actions. * The creature cannot take actions or reactions.
The creature cannot take actions or reactions.

Optical Camouflage

Achieved via thermo-optic cloak suits, light-bending hologram arrays, or matrix-ghosting spells that scrub physical signatures from optic sensors.

Achieved via thermo-optic cloak suits, light-bending hologram arrays, or matrix-ghosting spells that scrub physical signatures from optic sensors. * The creature is impossible to see without specialized sensors or true sight. * The creature is considered heavily obscured for stealth checks. * Attack rolls against the creature have disadvantage. * The creature’s attack rolls have advantage.
The creature is impossible to see without specialized sensors or true sight.The creature is considered heavily obscured for stealth checks.Attack rolls against the creature have disadvantage.The creature’s attack rolls have advantage.

Neural Freeze

High-voltage electrical stun, remote Aegis governor override, complete cyber-spinal lockdown, or spirit-binding stasis.

High-voltage electrical stun, remote Aegis governor override, complete cyber-spinal lockdown, or spirit-binding stasis. * The creature is Incapacitated and cannot move or speak. * The creature auto-fails Strength and Dexterity saving throws. * Attack rolls against the creature have advantage. * Any attack that hits the creature is a critical hit if the attacker is within 5 feet.
The creature is Incapacitated and cannot move or speak.The creature auto-fails Strength and Dexterity saving throws.Attack rolls against the creature have advantage.Any attack that hits the creature is a critical hit if the attacker is within 5 feet.

Solid-State Stasis

Encapsulated in quick-hardening riot resin, hard-light solid state fields, digitised matter-storage, or alchemical petrification.

Encapsulated in quick-hardening riot resin, hard-light solid state fields, digitised matter-storage, or alchemical petrification. * Transformed into an inanimate solid mass. Weight increases by a factor of ten, and aging ceases. * The creature is Incapacitated, cannot move or speak, and is unaware of its surroundings. * Attack rolls against the creature have advantage. * Auto-fails Strength and Dexterity saving throws. * Has resistance to all damage, and is immune to poison and disease.
Transformed into an inanimate solid mass. Weight increases by a factor of ten, and aging ceases.The creature is Incapacitated, cannot move or speak, and is unaware of its surroundings.Attack rolls against the creature have advantage.Auto-fails Strength and Dexterity saving throws.Has resistance to all damage, and is immune to poison and disease.

Bio-Toxed

Rejection of bad street cyberware, bad synth-narcotics, dirty bio-reagents from Sector 17, or synthetic combat toxins.

Rejection of bad street cyberware, bad synth-narcotics, dirty bio-reagents from Sector 17, or synthetic combat toxins. * The creature has disadvantage on attack rolls and ability checks.
The creature has disadvantage on attack rolls and ability checks.

Grounded

Knocked flat on wet asphalt by kinetic force, gravity pulses, slippery drainage oils, or melee sweeps.

Knocked flat on wet asphalt by kinetic force, gravity pulses, slippery drainage oils, or melee sweeps. * The creature's only movement option is to crawl, unless it stands up (costing half its movement speed). * The creature has disadvantage on attack rolls. * An attack roll against the creature has advantage if the attacker is within 5 feet; otherwise, the attack roll has disadvantage.
The creature's only movement option is to crawl, unless it stands up (costing half its movement speed).The creature has disadvantage on attack rolls.An attack roll against the creature has advantage if the attacker is within 5 feet; otherwise, the attack roll has disadvantage.

Mag-Bound

Pinned by magnetic lock-cuffs, monofilament nets, shock-tethers, or spirit roots.

Pinned by magnetic lock-cuffs, monofilament nets, shock-tethers, or spirit roots. * The creature’s speed becomes 0. * Attack rolls against the creature have advantage. * The creature’s attack rolls have disadvantage. * The creature has disadvantage on Dexterity saving throws.
The creature’s speed becomes 0.Attack rolls against the creature have advantage.The creature’s attack rolls have disadvantage.The creature has disadvantage on Dexterity saving throws.

Synapse Short

An EMP pulse cooking cyberware, severe brain-seizure from Black ICE feedback, or high-caliber shock impact.

An EMP pulse cooking cyberware, severe brain-seizure from Black ICE feedback, or high-caliber shock impact. * The creature is Incapacitated, cannot move, and can speak only falteringly. * The creature auto-fails Strength and Dexterity saving throws. * Attack rolls against the creature have advantage.
The creature is Incapacitated, cannot move, and can speak only falteringly.The creature auto-fails Strength and Dexterity saving throws.Attack rolls against the creature have advantage.

Flatlined

Total biological or cybernetic shutdown, severe coma, or non-lethal trauma state where bio-monitors drop to emergency low-power mode.

Total biological or cybernetic shutdown, severe coma, or non-lethal trauma state where bio-monitors drop to emergency low-power mode. * The creature is Incapacitated, cannot move or speak, and is unaware of its surroundings. * The creature drops whatever it's holding and falls Grounded. * Auto-fails Strength and Dexterity saving throws. * Attack rolls against the creature have advantage. * Any attack that hits the creature is a critical hit if the attacker is within 5 feet.
The creature is Incapacitated, cannot move or speak, and is unaware of its surroundings.The creature drops whatever it's holding and falls Grounded.Auto-fails Strength and Dexterity saving throws.Attack rolls against the creature have advantage.Any attack that hits the creature is a critical hit if the attacker is within 5 feet.
On this page