Feats

NeoTokyo Starter Guide

7 entries

Tactical & Ranged Combat Feats

Reflex Gun-Fu Specialist

You excel at high-speed close-quarters gunplay and reactive target cycling.

Prerequisite: Proficiency with handguns or light smart-weapons * You excel at high-speed close-quarters gunplay and reactive target cycling. * Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. * When you take the Attack action and attack with a one-handed weapon, you can use a bonus action to make an attack with a light ranged weapon or sidearm you are holding. * When you score a critical hit with a sidearm, the target must succeed on a Constitution saving throw (DC \= 8 + your DEX modifier + Proficiency Bonus) or suffer Optic Glitch (Blinded) until the start of your next turn.
Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.When you take the Attack action and attack with a one-handed weapon, you can use a bonus action to make an attack with a light ranged weapon or sidearm you are holding.When you score a critical hit with a sidearm, the target must succeed on a Constitution saving throw (DC \= 8 + your DEX modifier + Proficiency Bonus) or suffer Optic Glitch (Blinded) until the start of your next turn.
Prerequisite
Proficiency with handguns or light smart-weapons*

Melee & Heavy Augmentation Feats

Hydraulic Breaker

You use high-torque myomer muscles and hydraulic limb drives to deliver crushing force.

Prerequisite: Proficiency with heavy melee weapons * You use high-torque myomer muscles and hydraulic limb drives to deliver crushing force. * On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 Hit Points with one, you can make one melee weapon attack as a bonus action. * Before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 Hit Points with one, you can make one melee weapon attack as a bonus action.Before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Prerequisite
Proficiency with heavy melee weapons*

Monomolecular Dual-Blader

You master fluid high-frequency blade work with weapons in both hands.

Prerequisite: Dexterity 13 or higher * You master fluid high-frequency blade work with weapons in both hands. * You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. * You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. * You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Prerequisite
Dexterity 13 or higher*

Defense & Physical Cyberware Feats

Sub-Dermal Reflex Booster

Your nervous system is wired with military-grade reflex subroutines and predictive combat algorithms.

* Your nervous system is wired with military-grade reflex subroutines and predictive combat algorithms. * You gain a +5 bonus to initiative rolls. * You can't be surprised while you are conscious. * Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
You gain a +5 bonus to initiative rolls.You can't be surprised while you are conscious.Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

Heavy Alloy Exoskeleton Master

Your physical form is enclosed in heavy corporate plating and kinetic shock-dampeners.

Prerequisite: Proficiency with heavy armor or powered exo-suits * Your physical form is enclosed in heavy corporate plating and kinetic shock-dampeners. * Increase your Strength score by 1, to a maximum of 20. * While wearing heavy armor or powered exo-suits, non-magical and non-smart bludgeoning, piercing, and slashing damage that you take from physical kinetic attacks is reduced by 3.
Increase your Strength score by 1, to a maximum of 20.While wearing heavy armor or powered exo-suits, non-magical and non-smart bludgeoning, piercing, and slashing damage that you take from physical kinetic attacks is reduced by 3.
Prerequisite
Proficiency with heavy armor or powered exo-suits*

Hard-Light Aegis Master

You use hard-light wrist shields or tactical riot shields to dominate close-quarters engagements.

Prerequisite: Proficiency with shields * You use hard-light wrist shields or tactical riot shields to dominate close-quarters engagements. * You can use a bonus action to shove a creature within 5 feet of you using your shield. * If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell, hack, or targeted single-source effect. * If you are subjected to an effect that allows you to make a Dexterity save to take half damage, you can use your reaction to take no damage if you succeed.
You can use a bonus action to shove a creature within 5 feet of you using your shield.If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell, hack, or targeted single-source effect.If you are subjected to an effect that allows you to make a Dexterity save to take half damage, you can use your reaction to take no damage if you succeed.
Prerequisite
Proficiency with shields*

Matrix, Hacking & Technology Feats

Black ICE Counter-Hacker

You specialize in neutralizing hostile deckers, corporate mages, and aggressive Matrix code.

* You specialize in neutralizing hostile deckers, corporate mages, and aggressive Matrix code. * When a creature within 5 feet of you casts a spell or executes a hack, you can use your reaction to make a melee weapon attack against that creature. * When you deal damage to a creature that is concentrating on a spell or hack, that creature has disadvantage on the saving throw it makes to maintain its concentration. * You have advantage on saving throws against spells or hacks executed by creatures within 5 feet of you.
When a creature within 5 feet of you casts a spell or executes a hack, you can use your reaction to make a melee weapon attack against that creature.When you deal damage to a creature that is concentrating on a spell or hack, that creature has disadvantage on the saving throw it makes to maintain its concentration.You have advantage on saving throws against spells or hacks executed by creatures within 5 feet of you.

Cross-Net Code Pirate

You have pirated proprietary spell code and matrix routines from corporate servers.

* You have pirated proprietary spell code and matrix routines from corporate servers. * You learn two cantrips of your choice from the Corporate Decker / Cyber-Mage or Street Shaman / Bio-Tech Specialist spell list. * You learn one 1st-level spell from the same list. You can cast it once without expending a spell slot per long rest, or cast it using any spell slots you possess. Your spellcasting ability for these spells is Intelligence, Wisdom, or Charisma (chosen when taking this feat).
You learn two cantrips of your choice from the Corporate Decker / Cyber-Mage or Street Shaman / Bio-Tech Specialist spell list.You learn one 1st-level spell from the same list. You can cast it once without expending a spell slot per long rest, or cast it using any spell slots you possess. Your spellcasting ability for these spells is Intelligence, Wisdom, or Charisma (chosen when taking this feat).

System Forensics Specialist

Your mind processes environmental details, data trails, and biometric clues like a corporate investigator.

* Your mind processes environmental details, data trails, and biometric clues like a corporate investigator. * Increase your Intelligence or Wisdom score by 1, to a maximum of 20. * You gain a +5 bonus to your passive Threat Scan (Perception) and passive System Forensics (Investigation) scores. * You can read lip movements or parse optical data transmissions across language barriers if you can see the target's face or optical transmitter.
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.You gain a +5 bonus to your passive Threat Scan (Perception) and passive System Forensics (Investigation) scores.You can read lip movements or parse optical data transmissions across language barriers if you can see the target's face or optical transmitter.

Awakened Magic & Ley-Line Mastery Feats

Ley-Line Focus

You have trained your mind and neural ports to maintain complex spell formulas through heavy physical trauma.

Prerequisite: The ability to cast at least one spell or hack * You have trained your mind and neural ports to maintain complex spell formulas through heavy physical trauma. * You have advantage on Constitution saving throws made to maintain concentration on a spell or hack when taking damage. * You can perform somatic spell components even when holding weapons or a shield in both hands. * When a hostile creature's movement triggers an opportunity attack from you, you can use your reaction to cast a spell or hack at the creature rather than making a weapon attack (must have a casting time of 1 action and target only that creature).
You have advantage on Constitution saving throws made to maintain concentration on a spell or hack when taking damage.You can perform somatic spell components even when holding weapons or a shield in both hands.When a hostile creature's movement triggers an opportunity attack from you, you can use your reaction to cast a spell or hack at the creature rather than making a weapon attack (must have a casting time of 1 action and target only that creature).
Prerequisite
The ability to cast at least one spell or hack*

Metamagic Gene-Overclock

Your biological aura is mutated or modified to alter spell structures on the fly.

Prerequisite: The ability to cast spells or channel mana * Your biological aura is mutated or modified to alter spell structures on the fly. * You learn two Metamagic options of your choice from the Glitch-Born / Awakened Mutant class list. * You gain 2 Surge Points to spend on Metamagic subroutines (replenished on a long rest). If you already have Surge Points, these are added to your existing pool.
You learn two Metamagic options of your choice from the Glitch-Born / Awakened Mutant class list.You gain 2 Surge Points to spend on Metamagic subroutines (replenished on a long rest). If you already have Surge Points, these are added to your existing pool.
Prerequisite
The ability to cast spells or channel mana*

Infiltration, Survival & Field Medicine Feats

Vector Parkour Specialist

You master urban verticality, scaling arcology walls and diving across rain-slicked rooftops effortlessly.

* You master urban verticality, scaling arcology walls and diving across rain-slicked rooftops effortlessly. * Your movement speed increases by 10 feet. * When you take the Dash action, difficult terrain (such as flooded streets, fallen rubble, or barbed wire) costs you no extra movement for that turn. * When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of your turn, whether you hit or miss.
Your movement speed increases by 10 feet.When you take the Dash action, difficult terrain (such as flooded streets, fallen rubble, or barbed wire) costs you no extra movement for that turn.When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of your turn, whether you hit or miss.

Ghost-Net Infiltrator

You slip through optical camera feeds, thermal sensors, and dark alleyways completely undetected.

Prerequisite: Dexterity 13 or higher * You slip through optical camera feeds, thermal sensors, and dark alleyways completely undetected. * You can attempt to hide when you are lightly obscured by optical smoke, acid fog, rain, or low-light glitch zones. * When you are hidden from a creature and miss it with a ranged attack, making the attack doesn't reveal your position. * Dim light or visual glitches don't impose disadvantage on your Threat Scan (Perception) checks relying on sight.
You can attempt to hide when you are lightly obscured by optical smoke, acid fog, rain, or low-light glitch zones.When you are hidden from a creature and miss it with a ranged attack, making the attack doesn't reveal your position.Dim light or visual glitches don't impose disadvantage on your Threat Scan (Perception) checks relying on sight.
Prerequisite
Dexterity 13 or higher*

Street Doc Field Surgeon

You know how to stabilize severe trauma, seal severed arteries, and patch fried cybernetics under fire.

* You know how to stabilize severe trauma, seal severed arteries, and patch fried cybernetics under fire. * When you use a Trauma-Gel & Bio-Nanite Injector to stabilize a dying creature, that creature also regains 1 Hit Point. * As an action, you can spend one use of a trauma pack to tend to a creature and restore 1d6 + 4 Hit Points, plus additional Hit Points equal to the creature's maximum number of Hit Dice. A creature can't regain Hit Points from this feature again until it finishes a short or long rest.
When you use a Trauma-Gel & Bio-Nanite Injector to stabilize a dying creature, that creature also regains 1 Hit Point.As an action, you can spend one use of a trauma pack to tend to a creature and restore 1d6 + 4 Hit Points, plus additional Hit Points equal to the creature's maximum number of Hit Dice. A creature can't regain Hit Points from this feature again until it finishes a short or long rest.

Corporate Espionage & Social Dominance Feats

Subliminal Manipulator

You master non-verbal cues, voice modulation, and corporate social engineering.

* You master non-verbal cues, voice modulation, and corporate social engineering. * Increase your Charisma score by 1, to a maximum of 20. * You have advantage on Deep Fake (Deception) and Idol Presence (Performance) checks when attempting to pass yourself off as a corporate executive, security officer, or media personality. * You can mimic the speech patterns, vocal cadence, or voice modulation of another person or synthetic AI feed after listening to them for at least 1 minute.
Increase your Charisma score by 1, to a maximum of 20.You have advantage on Deep Fake (Deception) and Idol Presence (Performance) checks when attempting to pass yourself off as a corporate executive, security officer, or media personality.You can mimic the speech patterns, vocal cadence, or voice modulation of another person or synthetic AI feed after listening to them for at least 1 minute.

Neural Hardening

Your nervous system or spiritual aura adapts to withstand specific physical or mental strains.

* Your nervous system or spiritual aura adapts to withstand specific physical or mental strains. * Increase one ability score of your choice by 1, to a maximum of 20. * You gain proficiency in saving throws using the chosen ability score.
Increase one ability score of your choice by 1, to a maximum of 20.You gain proficiency in saving throws using the chosen ability score.
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