Non-Player Entities

NeoTokyo Starter Guide

6 entries

Aegis Barracuda Drone

Medium construct unaligned
Special abilities
Amphibious System. The drone can navigate and operate seamlessly both underwater and in the air. Targeting Network. The drone has advantage on attack rolls against a creature if at least one of the drone's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Micro-Torpedo Launcher. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target in or out of water. Hit: 7 (1d8 + 3) piercing damage. Saw-Blade Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ability scores
STR 12, DEX 16, CON 12, INT 4, WIS 12, CHA 3
Armor class
15 (natural)
Challenge rating
1
Condition immunities
Charmed, Poisoned
Damage immunities
Poison
Damage vulnerabilities
Lightning
Hit points
33 (6d8+6)
Proficiency bonus
2
Senses
darkvision 60 ft., passive perception 13
Speed
fly 20 ft. (hover), swim 40 ft.
Xp
200

Mutated Canal Lamprey

Medium monstrosity unaligned
Special abilities
Water Breathing. The lamprey can breathe only underwater.
Actions
Acidic Latch Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) acid damage, and the lamprey attaches to the target.
Ability scores
STR 14, DEX 14, CON 13, INT 2, WIS 10, CHA 3
Armor class
13 (natural)
Challenge rating
0.5
Hit points
22 (4d8+4)
Proficiency bonus
2
Senses
blindsight 30 ft., passive perception 10
Speed
swim 40 ft., walk 5 ft.
Xp
100

Izanagi Silt-Scavenger Bot

Small construct unaligned
Special abilities
Spider Climb. The bot can climb difficult surfaces, including upside down on catwalk ceilings, without needing an ability check.
Actions
Plasma Arc Welder. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Discharge Pulse. The bot releases a burst of electrical energy into surrounding water or damp air. Each creature within 10 feet must make a DC 12 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a success.
Ability scores
STR 12, DEX 14, CON 14, INT 3, WIS 11, CHA 2
Armor class
16 (natural)
Challenge rating
1
Condition immunities
Charmed, Poisoned
Damage immunities
Poison
Damage vulnerabilities
Lightning
Hit points
27 (5d6+10)
Proficiency bonus
2
Senses
darkvision 60 ft., passive perception 10
Speed
climb 20 ft., swim 30 ft., walk 20 ft.
Xp
200

Scrap-Tinker Skimmer Drone

Medium construct unaligned
Special abilities
Water Striding. The skimmer drone can walk across water and liquid surfaces without sinking.
Actions
Jury-Rigged Nail Cannon. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Ability scores
STR 14, DEX 15, CON 14, INT 3, WIS 10, CHA 1
Armor class
14 (natural)
Challenge rating
2
Condition immunities
Charmed, Poisoned
Damage immunities
Poison
Damage vulnerabilities
Lightning
Hit points
45 (7d8+14)
Proficiency bonus
2
Senses
darkvision 60 ft., passive perception 10
Speed
swim 40 ft., walk 10 ft.
Xp
450

Submerged Cyber-Corpse

Medium undead unaligned
Special abilities
Emergency Battery Reboot. If damage reduces the cyber-corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, its sub-dermal battery reboots it to 1 hit point instead.
Actions
Rusty Cyber-Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Ability scores
STR 15, DEX 8, CON 16, INT 3, WIS 8, CHA 5
Armor class
12 (natural)
Challenge rating
1
Condition immunities
Poisoned
Damage immunities
Poison
Hit points
30 (4d8+12)
Proficiency bonus
2
Senses
darkvision 60 ft., passive perception 9
Speed
swim 20 ft., walk 20 ft.
Xp
200

Badger

Tiny beast unaligned
Special abilities
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Ability scores
STR 4, DEX 11, CON 12, INT 2, WIS 12, CHA 5
Armor class
10 (dex)
Hit points
3 (1d4+1)
Proficiency bonus
2
Senses
darkvision 30 ft., passive perception 11
Speed
burrow 5 ft., walk 20 ft.
Xp
10
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