Species
NeoTokyo Starter Guide
Ryujin Replicant
- Appearance
- Tall, imposing metahumans with sub-dermal scales, bio-luminescent iris patterns, and internal thermal-elemental generators.
- Cultural fit
- Frequently serve as high-tier executive enforcers in Kōten*, heavy assault mercs, or guardians of dragon-owned ley-line assets.
- Origin
- Emerged during the 2038 First Awakening or engineered in illegal corporate genetics labs at Hoshi Biodyne and dragon-backed financial trusts like Ryujin Trust*.
dermal_scale_weave_draconic_ancestry
Your scales provide natural kinetic shielding and elemental resistance (Fire, Lightning, Cold, Acid, or Bio-Tox/Poison).
elemental_bio_discharge_breath_weapon
As an action, you vent a high-voltage EMP arc, plasma spray, or chemical spray in a 15-foot cone or 30-foot line (Dexterity or Constitution save; 2d6 damage scaling to 3d6, 4d6, 5d6).
Kurogane Foundreaux
- Appearance
- Stocky, muscular, often equipped with heavy hydraulic limbs and industrial cybereyes.
- Cultural fit
- Dominant in the heavy weapons foundries of Kurogane and logistics yards of Takamura Heavy, as well as back-alley cyber-surgery clinics in Yoru Market*.
- Origin
- Naturally dense, heavy-boned metahumans whose biological resilience makes them immune to heavy cybernetic rejection and industrial toxins.
sub_dermal_density_dwarven_resilience
Advantage on saving throws against Bio-Toxed (Poisoned) conditions and resistance to Poison/Bio-Tox damage.
thermal_optic_vision_darkvision
Built-in low-light/thermal optics process dark alleyways and subterranean tunnels up to 60 feet.
cyber_tool_intuition_tool_proficiency
Double proficiency bonus on checks involving Arms & Cyberware Tech, Hardware Retrofitting, or Demolitions.
First-Awakened Metahuman
- Appearance
- Slender, elegant, with elongated ears, refined facial symmetry, and high neural processing speed.
- Cultural fit
- Found in executive bio-domes in The Garden, media idol theaters in Neon Shinjuku, or guarding traditional shrines in Kitsune-cho*.
- Origin
- Manifested during the 2038 First Awakening*, possessing an innate resonance with astral mana and high-bandwidth Matrix data streams.
optic_sensor_spectrum_keen_senses
Proficiency in Threat Scan (Perception).
firewall_mind_fey_ancestry
Advantage on saving throws against Subliminal Override (Charmed), and immune to magical/neural sleep commands.
high_bandwidth_trance_trance
Instead of biological sleep, you enter a 4-hour deep neural defrag state, remaining semi-aware of local wireless pings.
Akihabara Tinker
- Appearance
- Diminutive stature, bright optic implants, and fingers tipped with integrated data-jacks and fine repair tools.
- Cultural fit
- Thrives in the electronics graveyards of Akihabara Ruin, hacktivist cells in The 404s, or as hardware deckers in Yoru Market*.
- Origin
- Compact metahumans gifted with an intuitive, hyper-logical grasp of micro-circuitry, matrix algorithms, and sprite summoning.
micro_tech_intuition_gnome_cunning
Advantage on all Intelligence, Wisdom, and Charisma saving throws against spell-hacks, Black ICE, and magical disruption.
hardware_engineer_artificer_s_lore_tinker
Add double proficiency to checks made to analyze obsolete tech, jury-rig drones, or construct micro-gadgets.
Gene-Blend Hybrid
- Appearance
- Highly adaptable humanoids combining metahuman longevity and sensory traits with baseline human versatility.
- Cultural fit
- Ideal corporate liaisons, fixers, syndicate managers in The Velvet Dolls, and high-stakes brokers in Kōten*.
- Origin
- Born from mixed human and metahuman parentage, or created through Hoshi Biodyne* genetic customization programs.
adaptive_firmware_skill_versatility
Proficiency in two skills of your choice.
dual_heritage_firewall_fey_ancestry
Advantage on saving throws against Subliminal Override (Charmed).
versatile_synergy_2_cha_1_to_two_others
Reflects engineered social appeal and biological adaptability.
Oni-Kin
- Appearance
- Broad-shouldered, tusked, with sub-dermal bone ridges, matte-black armor plating, and glowing ocular augments.
- Cultural fit
- Heavily populated among ex-military mercenaries in The Oni gang, private police forces in Aegis Tactical, and dockside street samurai in Chrome Harbor*.
- Origin
- Large, thick-boned metahumans with tusks and heavy muscle mass that awakened in 2038 or were modified for military shock-troop service.
relentless_bio_stasis_relentless_endurance
When reduced to 0 Hit Points but not killed outright, internal bio-monitors drop you to 1 Hit Point instead (1/Long Rest).
cyber_savage_strikes_savage_attacks
When scoring a critical hit with a melee weapon, roll one of the weapon’s damage dice an additional time.
threatening_bulk_menacing
Proficiency in Threat Display (Intimidation).
Micro-Actuator Street-Runner
- Appearance
- Compact, agile build, frequently equipped with sub-dermal leg actuators and low-signature camouflage wear.
- Cultural fit
- Dominates courier routes on The Underline, smuggling operations in Mizu Ward, and back-alley trade in Yoru Market*.
- Origin
- Nimble, small-framed metahumans whose low physical and digital footprint makes them legendary infiltrators.
probability_glitch_lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
low_profile_agility_nimble
You can move through the space of any creature that is of a size larger than you.
unshakeable_focus_brave
Advantage on saving throws against Threat-Lock (Frightened).
Heavy-Augment Transhuman
- Appearance
- Varied; ranging from un-augmented street refugees to chrome-covered street samurai and chrome-plated corporate suits.
- Cultural fit
- Found across all four layers of Neo-Tokyo—driving corporate boards, running street gangs, and operating as freelance shadow-runners.
- Origin
- Baseline Homo sapiens who lack innate magical awakening, compensating by installing heavy cybernetics, neural ports, and corporate skill-chips.
custom_cyber_suite_bonus_feat
You start with one bonus Feat representing military cyberware, neural deck upgrades, or specialized corporate training.
versatile_augmentation_1_to_two_stats_and_bonus_skill
Reflects rapid adaptability and technical customization.
Akuma Awakened
- Appearance
- Horns, elongated tails, sharp canine teeth, thermal-red cybereyes, and skin bearing glowing digital-runic tattoos.
- Cultural fit
- Frequently cast out to the Undercity or drawn into Ghost Signal cults in Shiba Void and street gangs in The Neon Ronin*.
- Origin
- Metahumans whose awakening manifested demonic traits (horns, tails, glowing red optics), or individuals exposed to corrupted Black ICE / Ghost Signal data-bleeds in the Shiba Void*.
hellfire_data_surge_infernal_legacy
You know the Neon Glitch cantrip. At 3rd level, you can execute Hellish Rebuke (as a high-voltage neural backlash), and at 5th level, Darkness (as an optical smoke/chaff spray) once per long rest.
thermal_resistance_hellish_resistance
You have resistance to Fire/Thermal damage.
akuma_optics_darkvision
Thermal and low-light vision up to 60 feet.
Takamura Titan
- Appearance
- Towering between 7 and 8 feet tall, with stone-hard dermal plates, reinforced skeletal density, visible sub-dermal polymer fiber weaves, and high-luminescence ocular implants.
- Cultural fit
- Concentrated heavily in the industrial foundries of Kurogane*, orbital elevator logistics in Kōten, heavy shipping docks in Chrome Harbor, and mercenary assault squads like The Oni .
- Origin
- Manifested during the 2038 First Awakening or engineered in deep corporate labs at Takamura* Heavy and Aegis Tactical to serve as orbital construction crews, heavy payload movers, and unstoppable frontline shock-troopers.
hydraulic_payload_frame_powerful_build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
sub_dermal_kinetic_dampener_stone_s_endurance
When you take damage, you can use your reaction to activate sub-dermal kinetic dispersion fields and roll a d12 + your Constitution modifier, reducing the incoming damage by that total. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
arcology_climber_mountain_born
You are naturally adapted to high altitudes (including upper atmospheric sky-arcologies in The Crown) and have natural resistance to extreme cold and high-altitude pressure drops.
heavy_utility_conditioning
You gain proficiency in Hydraulic Prowess (Athletics)