Weapons
NeoTokyo Starter Guide
Monomolecular Battleaxe
A heavy axe featuring a blade sharpened to a single atom for slicing metal.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- slashing
- Price
- 100
Tactical Hatchet
A compact, balanced throwing axe built with a rubberized grip and wire-cutting notch.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- slashing
- Price
- 50
Pneumatic Flechette Pistol
A silent, high-pressure blowgun that fires toxic needles using compressed gas.
- Attribute
- DEX
- Damage
- 1
- Damage type
- piercing
- Price
- 100
Shock-Baton
A heavy rubberized truncheon that delivers an incapacitating electrical discharge upon physical impact.
- Attribute
- STR
- Damage
- 1d4
- Damage type
- bludgeoning
- Price
- 10
Heavy Kinetic Arc-Bat
A two-handed heavy club wrapped in high-voltage wiring to crush armor and shock targets.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- bludgeoning
- Price
- 20
Smart-Crossbow
A compact, hand-held mechanical launcher fitted with a laser sight and electronic trigger.
- Attribute
- DEX
- Damage
- 1d6
- Damage type
- piercing
- Price
- 750
Compact Rail-Crossbow
A light, magazine-fed crossbow that uses magnetic rails to launch bolts at high velocity.
- Attribute
- DEX
- Damage
- 1d8
- Damage type
- piercing
- Price
- 250
Heavy Gauss Crossbow
A massive, winch-loaded crossbow designed to fire heavy armor-piercing bolts through bulkheads.
- Attribute
- DEX
- Damage
- 1d10
- Damage type
- piercing
- Price
- 500
Monomolecular Combat Knife
A double-edged tactical knife with a razor-sharp monomolecular edge.
- Attribute
- DEX or STR
- Damage
- 1d4
- Damage type
- piercing
- Price
- 20
Cyber-Scalpel
A small, concealable knife favored by street docs and assassins for precise cuts.
- Attribute
- DEX or STR
- Damage
- 1d4
- Damage type
- piercing
- Price
- 10
Pneumatic Javelin
A light steel-tipped spear balanced for throwing across alleyways and rooftops.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- piercing
- Price
- 5
Kinetic Pulse Flail
A spiked weight attached to a heavy chain that discharges kinetic energy on impact.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- bludgeoning
- Price
- 100
Spiked Shock-Star
A heavy morningstar fitted with electrified spikes that shock targets on physical contact.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- piercing
- Price
- 150
High-Frequency Naginata
A long polearm topped with a high-speed vibrating blade designed to slice through cyberware.
- Attribute
- STR
- Damage
- 1d10
- Damage type
- slashing
- Price
- 200
Power-Halberd
A heavy axe-headed polearm equipped with a pneumatic impact booster for breaching armor.
- Attribute
- STR
- Damage
- 1d10
- Damage type
- slashing
- Price
- 200
Shock-Pike
An extra-long tactical spear fitted with a high-voltage tip to keep charging enemies at bay.
- Attribute
- STR
- Damage
- 1d10
- Damage type
- piercing
- Price
- 50
Tactical Spear
A versatile steel spear used for thrusting, throwing, or set defense against incoming charges.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- piercing
- Price
- 10
Electrified Trident
A three-pronged fishing and combat spear that delivers a disabling shock upon thrusting.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- piercing
- Price
- 50
Hydraulic Heavy Axe
A massive two-handed battleaxe powered by internal hydraulics to deliver devastating overhead chops.
- Attribute
- STR
- Damage
- 1d12
- Damage type
- slashing
- Price
- 300
High-Frequency Nodachi
A long curved two-handed sword whose blade vibrates at extreme frequencies to cut steel.
- Attribute
- STR
- Damage
- 2d6
- Damage type
- slashing
- Price
- 500
Kinetic Breaker
A lightweight steel hammer designed for rapid impact strikes against armor joints.
- Attribute
- STR
- Damage
- 1d4
- Damage type
- bludgeoning
- Price
- 20
Heavy Arc-Hammer
A military-grade warhammer that discharges a localized EMP blast on every heavy strike.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- bludgeoning
- Price
- 150
Power-Mace
A heavy spiked club fitted with an internal kinetic generator to crush sub-dermal plating.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- bludgeoning
- Price
- 50
Kinetic Sledgehammer
A massive two-handed hammer designed for demolition work and breaking heavy exoskeletons.
- Attribute
- STR
- Damage
- 2d6
- Damage type
- bludgeoning
- Price
- 100
Monomolecular Lance
A heavy jousting weapon equipped with a monomolecular tip for high-speed vehicular combat.
- Attribute
- STR
- Damage
- 1d12
- Damage type
- piercing
- Price
- 100
Pneumatic Armor Breaker
A heavy pick equipped with a gas-driven piston that punches clean holes through plate.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- piercing
- Price
- 50
Composite Smart-Bow
A longbow made of carbon-fiber materials equipped with a digital draw-assist and scope.
- Attribute
- DEX
- Damage
- 1d8
- Damage type
- piercing
- Price
- 500
Recurve Reflex Bow
A short, highly maneuverable bow designed for rapid-fire archery in tight urban corridors.
- Attribute
- DEX
- Damage
- 1d6
- Damage type
- piercing
- Price
- 250
Monomolecular Katana
A traditional single-edged sword featuring a monomolecular edge that cuts through alloy.
- Attribute
- STR
- Damage
- 1d8
- Damage type
- slashing
- Price
- 250
Thermal Blade
A curved short sword with a superheated edge that cauterizes as it cuts through flesh and metal.
- Attribute
- DEX or STR
- Damage
- 1d6
- Damage type
- slashing
- Price
- 250
High-Frequency Tanto
A compact tactical dagger with a vibrating blade designed for rapid close-quarters stabbing.
- Attribute
- DEX or STR
- Damage
- 1d6
- Damage type
- piercing
- Price
- 100
Mag-Restraint Trap Net
A weighted net woven from high-tensile wire that contracts around struggling targets.
- Attribute
- DEX
- Damage
- Special
- Damage type
- none
- Price
- 10
Collapsible Shock-Staff
A lightweight metal quarterstaff that expands from a baton and delivers non-lethal shocks.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- bludgeoning
- Price
- 2
Spirit-Warded Conduit Pole
A wooden staff inscribed with Shinto talismans used by street shamans to channel mana.
- Attribute
- STR
- Damage
- 1d6
- Damage type
- bludgeoning
- Price
- 5
Monomolecular Stiletto Rapier
A slender, needle-like thrusting sword designed to bypass armor seams and cyber-ports.
- Attribute
- DEX or STR
- Damage
- 1d8
- Damage type
- piercing
- Price
- 250
High-Frequency Sickle
A curved agricultural knife retrofitted with a vibrating edge for back-alley combat.
- Attribute
- STR
- Damage
- 1d4
- Damage type
- slashing
- Price
- 10
Kinetic Accelerator Sling
A handheld leather and cord pouch designed to hurl heavy steel bullets at lethal speeds.
- Attribute
- DEX
- Damage
- 1d4
- Damage type
- bludgeoning
- Price
- 1
Monofilament Whip
A deadly, nearly invisible monofilament line stored in a fingertip spool that slices targets effortlessly.
- Attribute
- DEX or STR
- Damage
- 1d4
- Damage type
- slashing
- Price
- 200
On this page
- Monomolecular Battleaxe
- Tactical Hatchet
- Pneumatic Flechette Pistol
- Shock-Baton
- Heavy Kinetic Arc-Bat
- Smart-Crossbow
- Compact Rail-Crossbow
- Heavy Gauss Crossbow
- Monomolecular Combat Knife
- Cyber-Scalpel
- Pneumatic Javelin
- Kinetic Pulse Flail
- Spiked Shock-Star
- High-Frequency Naginata
- Power-Halberd
- Shock-Pike
- Tactical Spear
- Electrified Trident
- Hydraulic Heavy Axe
- High-Frequency Nodachi
- Kinetic Breaker
- Heavy Arc-Hammer
- Power-Mace
- Kinetic Sledgehammer
- Monomolecular Lance
- Pneumatic Armor Breaker
- Composite Smart-Bow
- Recurve Reflex Bow
- Monomolecular Katana
- Thermal Blade
- High-Frequency Tanto
- Mag-Restraint Trap Net
- Collapsible Shock-Staff
- Spirit-Warded Conduit Pole
- Monomolecular Stiletto Rapier
- High-Frequency Sickle
- Kinetic Accelerator Sling
- Monofilament Whip