👹 Assassin
Monsters
View raw API endpoint ↗
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Properties
Actions
- Multiattack
- Shortsword
- Light Crossbow
Alignment
any non-good alignment
Challenge_rating
8
Charisma
10
Constitution
14
Damage_resistances
poison
Dexterity
16
Hit_dice
12d8
Hit_points
78
Hit_points_roll
12d8+24
Image
/api/images/monsters/assassin.png
Intelligence
13
Languages
Thieves' cant plus any two languages
Proficiency_bonus
3
Size
Medium
Special_abilities
- Assassinate
- Evasion
- Sneak Attack (1/Turn)
Strength
11
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
11
Xp
3900
Raw JSON data
{
"actions": [
{
"actions": [
{
"action_name": "Shortsword",
"count": "2",
"type": "melee"
}
],
"damage": [],
"desc": "The assassin makes two shortsword attacks.",
"multiattack_type": "actions",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 6,
"damage": [
{
"damage_dice": "1d6+3",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
},
{
"damage_dice": "7d6",
"damage_type": {
"index": "poison",
"name": "Poison",
"url": "/api/2014/damage-types/poison"
},
"dc": {
"dc_type": {
"index": "con",
"name": "CON",
"url": "/api/2014/ability-scores/con"
},
"dc_value": 15,
"success_type": "half"
}
}
],
"desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
"name": "Shortsword"
},
{
"actions": [],
"attack_bonus": 6,
"damage": [
{
"damage_dice": "1d8+3",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
},
{
"damage_dice": "7d6",
"damage_type": {
"index": "poison",
"name": "Poison",
"url": "/api/2014/damage-types/poison"
},
"dc": {
"dc_type": {
"index": "con",
"name": "CON",
"url": "/api/2014/ability-scores/con"
},
"dc_value": 15,
"success_type": "half"
}
}
],
"desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
"name": "Light Crossbow"
}
],
"alignment": "any non-good alignment",
"armor_class": [
{
"armor": [
{
"index": "studded-leather-armor",
"name": "Studded Leather Armor",
"url": "/api/2014/equipment/studded-leather-armor"
}
],
"type": "armor",
"value": 15
}
],
"challenge_rating": 8,
"charisma": 10,
"condition_immunities": [],
"constitution": 14,
"damage_immunities": [],
"damage_resistances": [
"poison"
],
"damage_vulnerabilities": [],
"desc": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
"dexterity": 16,
"forms": [],
"hit_dice": "12d8",
"hit_points": 78,
"hit_points_roll": "12d8+24",
"image": "/api/images/monsters/assassin.png",
"index": "assassin",
"intelligence": 13,
"languages": "Thieves' cant plus any two languages",
"legendary_actions": [],
"name": "Assassin",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-dex",
"name": "Saving Throw: DEX",
"url": "/api/2014/proficiencies/saving-throw-dex"
},
"value": 6
},
{
"proficiency": {
"index": "saving-throw-int",
"name": "Saving Throw: INT",
"url": "/api/2014/proficiencies/saving-throw-int"
},
"value": 4
},
{
"proficiency": {
"index": "skill-acrobatics",
"name": "Skill: Acrobatics",
"url": "/api/2014/proficiencies/skill-acrobatics"
},
"value": 6
},
{
"proficiency": {
"index": "skill-deception",
"name": "Skill: Deception",
"url": "/api/2014/proficiencies/skill-deception"
},
"value": 3
},
{
"proficiency": {
"index": "skill-perception",
"name": "Skill: Perception",
"url": "/api/2014/proficiencies/skill-perception"
},
"value": 3
},
{
"proficiency": {
"index": "skill-stealth",
"name": "Skill: Stealth",
"url": "/api/2014/proficiencies/skill-stealth"
},
"value": 9
}
],
"proficiency_bonus": 3,
"reactions": [],
"senses": {
"passive_perception": 13
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
"name": "Assassinate"
},
{
"damage": [],
"desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
"name": "Evasion"
},
{
"damage": [],
"desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
"name": "Sneak Attack (1/Turn)"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 11,
"subtype": "any race",
"type": "humanoid",
"updated_at": "2026-04-01T20:35:38.253Z",
"url": "/api/2014/monsters/assassin",
"wisdom": 11,
"xp": 3900
}