👹 Assassin
Monsters
View raw API endpoint ↗

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Properties

Actions
  • Multiattack
  • Shortsword
  • Light Crossbow
Alignment
any non-good alignment
Challenge_rating
8
Charisma
10
Constitution
14
Damage_resistances
poison
Dexterity
16
Hit_dice
12d8
Hit_points
78
Hit_points_roll
12d8+24
Image
/api/images/monsters/assassin.png
Intelligence
13
Languages
Thieves' cant plus any two languages
Proficiency_bonus
3
Size
Medium
Special_abilities
  • Assassinate
  • Evasion
  • Sneak Attack (1/Turn)
Strength
11
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
11
Xp
3900
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Shortsword",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The assassin makes two shortsword attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 6,
      "damage": [
        {
          "damage_dice": "1d6+3",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        },
        {
          "damage_dice": "7d6",
          "damage_type": {
            "index": "poison",
            "name": "Poison",
            "url": "/api/2014/damage-types/poison"
          },
          "dc": {
            "dc_type": {
              "index": "con",
              "name": "CON",
              "url": "/api/2014/ability-scores/con"
            },
            "dc_value": 15,
            "success_type": "half"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
      "name": "Shortsword"
    },
    {
      "actions": [],
      "attack_bonus": 6,
      "damage": [
        {
          "damage_dice": "1d8+3",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        },
        {
          "damage_dice": "7d6",
          "damage_type": {
            "index": "poison",
            "name": "Poison",
            "url": "/api/2014/damage-types/poison"
          },
          "dc": {
            "dc_type": {
              "index": "con",
              "name": "CON",
              "url": "/api/2014/ability-scores/con"
            },
            "dc_value": 15,
            "success_type": "half"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
      "name": "Light Crossbow"
    }
  ],
  "alignment": "any non-good alignment",
  "armor_class": [
    {
      "armor": [
        {
          "index": "studded-leather-armor",
          "name": "Studded Leather Armor",
          "url": "/api/2014/equipment/studded-leather-armor"
        }
      ],
      "type": "armor",
      "value": 15
    }
  ],
  "challenge_rating": 8,
  "charisma": 10,
  "condition_immunities": [],
  "constitution": 14,
  "damage_immunities": [],
  "damage_resistances": [
    "poison"
  ],
  "damage_vulnerabilities": [],
  "desc": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
  "dexterity": 16,
  "forms": [],
  "hit_dice": "12d8",
  "hit_points": 78,
  "hit_points_roll": "12d8+24",
  "image": "/api/images/monsters/assassin.png",
  "index": "assassin",
  "intelligence": 13,
  "languages": "Thieves' cant plus any two languages",
  "legendary_actions": [],
  "name": "Assassin",
  "proficiencies": [
    {
      "proficiency": {
        "index": "saving-throw-dex",
        "name": "Saving Throw: DEX",
        "url": "/api/2014/proficiencies/saving-throw-dex"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "saving-throw-int",
        "name": "Saving Throw: INT",
        "url": "/api/2014/proficiencies/saving-throw-int"
      },
      "value": 4
    },
    {
      "proficiency": {
        "index": "skill-acrobatics",
        "name": "Skill: Acrobatics",
        "url": "/api/2014/proficiencies/skill-acrobatics"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "skill-deception",
        "name": "Skill: Deception",
        "url": "/api/2014/proficiencies/skill-deception"
      },
      "value": 3
    },
    {
      "proficiency": {
        "index": "skill-perception",
        "name": "Skill: Perception",
        "url": "/api/2014/proficiencies/skill-perception"
      },
      "value": 3
    },
    {
      "proficiency": {
        "index": "skill-stealth",
        "name": "Skill: Stealth",
        "url": "/api/2014/proficiencies/skill-stealth"
      },
      "value": 9
    }
  ],
  "proficiency_bonus": 3,
  "reactions": [],
  "senses": {
    "passive_perception": 13
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
      "name": "Assassinate"
    },
    {
      "damage": [],
      "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
      "name": "Evasion"
    },
    {
      "damage": [],
      "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
      "name": "Sneak Attack (1/Turn)"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 11,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-01T20:35:38.253Z",
  "url": "/api/2014/monsters/assassin",
  "wisdom": 11,
  "xp": 3900
}