๐Ÿ‘น Assassin
Monsters
View raw API endpoint โ†—

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Properties

Actions
  • Multiattack
  • Shortsword
  • Light Crossbow
Alignment
any non-good alignment
Challenge_rating
8
Charisma
10
Constitution
14
Damage_resistances
poison
Dexterity
16
Hit_dice
12d8
Hit_points
78
Hit_points_roll
12d8+24
Image
/api/images/monsters/assassin.png
Intelligence
13
Languages
Thieves' cant plus any two languages
Proficiency_bonus
3
Size
Medium
Special_abilities
  • Assassinate
  • Evasion
  • Sneak Attack (1/Turn)
Strength
11
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
11
Xp
3900
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Shortsword",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The assassin makes two shortsword attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 6,
      "damage": [
        {
          "damage_dice": "1d6+3",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        },
        {
          "damage_dice": "7d6",
          "damage_type": {
            "index": "poison",
            "name": "Poison",
            "url": "/api/2014/damage-types/poison"
          },
          "dc": {
            "dc_type": {
              "index": "con",
              "name": "CON",
              "url": "/api/2014/ability-scores/con"
            },
            "dc_value": 15,
            "success_type": "half"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
      "name": "Shortsword"
    },
    {
      "actions": [],
      "attack_bonus": 6,
      "damage": [
        {
          "damage_dice": "1d8+3",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        },
        {
          "damage_dice": "7d6",
          "damage_type": {
            "index": "poison",
            "name": "Poison",
            "url": "/api/2014/damage-types/poison"
          },
          "dc": {
            "dc_type": {
              "index": "con",
              "name": "CON",
              "url": "/api/2014/ability-scores/con"
            },
            "dc_value": 15,
            "success_type": "half"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
      "name": "Light Crossbow"
    }
  ],
  "alignment": "any non-good alignment",
  "armor_class": [
    {
      "armor": [
        {
          "index": "studded-leather-armor",
          "name": "Studded Leather Armor",
          "url": "/api/2014/equipment/studded-leather-armor"
        }
      ],
      "type": "armor",
      "value": 15
    }
  ],
  "challenge_rating": 8,
  "charisma": 10,
  "condition_immunities": [],
  "constitution": 14,
  "damage_immunities": [],
  "damage_resistances": [
    "poison"
  ],
  "damage_vulnerabilities": [],
  "desc": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
  "dexterity": 16,
  "forms": [],
  "hit_dice": "12d8",
  "hit_points": 78,
  "hit_points_roll": "12d8+24",
  "image": "/api/images/monsters/assassin.png",
  "index": "assassin",
  "intelligence": 13,
  "languages": "Thieves' cant plus any two languages",
  "legendary_actions": [],
  "name": "Assassin",
  "proficiencies": [
    {
      "proficiency": {
        "index": "saving-throw-dex",
        "name": "Saving Throw: DEX",
        "url": "/api/2014/proficiencies/saving-throw-dex"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "saving-throw-int",
        "name": "Saving Throw: INT",
        "url": "/api/2014/proficiencies/saving-throw-int"
      },
      "value": 4
    },
    {
      "proficiency": {
        "index": "skill-acrobatics",
        "name": "Skill: Acrobatics",
        "url": "/api/2014/proficiencies/skill-acrobatics"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "skill-deception",
        "name": "Skill: Deception",
        "url": "/api/2014/proficiencies/skill-deception"
      },
      "value": 3
    },
    {
      "proficiency": {
        "index": "skill-perception",
        "name": "Skill: Perception",
        "url": "/api/2014/proficiencies/skill-perception"
      },
      "value": 3
    },
    {
      "proficiency": {
        "index": "skill-stealth",
        "name": "Skill: Stealth",
        "url": "/api/2014/proficiencies/skill-stealth"
      },
      "value": 9
    }
  ],
  "proficiency_bonus": 3,
  "reactions": [],
  "senses": {
    "passive_perception": 13
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
      "name": "Assassinate"
    },
    {
      "damage": [],
      "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
      "name": "Evasion"
    },
    {
      "damage": [],
      "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
      "name": "Sneak Attack (1/Turn)"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 11,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-01T20:35:38.253Z",
  "url": "/api/2014/monsters/assassin",
  "wisdom": 11,
  "xp": 3900
}