🛒 Shop

Browse a shop's inventory and learn more about the items it sells.

The Silent Tome
A quiet, dusty bookstore smelling of old parchment and beeswax, where rare grimoires are chained to mahogany shelves.
Arcane Library & Bookshop
Ignatius Vance
A frail, elderly man who wears thick spectacles and speaks only in hushed whispers.
Staff of the Adder
Uncommon
Staff
A gnarled wooden quarterstaff carved to resemble a coiled viper at the tip.
Bonus action turns the head into a venomous snake that bites for 1d6 piercing + 3d6 poison damage.
350 gp
1
Robe of Useful Items
Uncommon
Wondrous Item
A plain cloth robe covered in dozens of odd, brightly colored cloth patches.
Detaching a patch transforms it into a real item (e.g., daggers, lanterns, 24-foot wooden ladder, rowboat).
350 gp
1
Wand of Web
Uncommon
Wand
A slender wand made of petrified wood wrapped tightly in thick spider silk.
Action to expend 1 charge to cast the Web spell (7 charges daily, regains 1d6+1 at dawn).
300 gp
2
Boots of Elvenkind
Uncommon
Wondrous Item
Soft leather boots embroidered with subtle leaf patterns that seem to absorb sound.
Your steps make no sound regardless of the surface, granting advantage on Stealth checks that rely on moving silently.
350 gp
1
Sentinel Shield
Uncommon
Armor
A round wooden shield painted with an open, vigilant eye that never blinks.
Grants advantage on initiative checks and Wisdom (Perception) checks while held.
450 gp
1
Wand of Magic Missiles
Uncommon
Wand
A smooth mahogany wand tipped with a small, glowing blue sapphire.
Action to expend 1 or more charges to cast Magic Missile. Has 7 charges and regains 1d6+1 daily at dawn.
450 gp
2
Immovable Rod
Uncommon
Rod
A flat iron rod with a small brass button on one end.
Action to press the button, fixing the rod in place in mid-air until pressed again. Supports up to 8,000 lbs.
400 gp
1
Chime of Opening
Rare
Wondrous Item
A hollow metal tube etched with delicate keyhole patterns along its length.
Action to strike the chime; emits a clear tone that automatically unlocks a nonmagical lock or suppression ward.
1500 gp
1
Bracers of Archery
Uncommon
Wondrous Item
Reinforced leather armguards stamped with the crest of a silver stag.
Grants proficiency with longbows/shortbows and a +2 bonus to damage rolls with them.
300 gp
2
Dagger +1
Uncommon
Weapon
A razor-sharp obsidian dagger with a pommel carved in the shape of a serpent head.
Grants a +1 bonus to attack and damage rolls made with this magic weapon.
200 gp
4
Lantern of Revealing
Uncommon
Wondrous Item
A heavy brass hood-lantern fitted with stained green glass panes.
Sheds bright light in a 30-foot radius that reveals invisible creatures and objects.
300 gp
2
Elixir of Health
Rare
Potion
A thick, milky-white potion that smells faintly of peppermint and fresh rain.
Drinking cures all diseases, neutralizes all poisons, and removes the blinded, deafened, and paralyzed conditions.
500 gp
3
Quaal's Feather Token (Tree)
Uncommon
Wondrous Item
A small, dried bird feather dyed deep forest green.
Action to touch to the ground, instantly sprouting an 60-foot tall oak tree that bursts nonmagical stone.
200 gp
4
Ring of Mind Shielding
Uncommon
Ring
A plain silver ring mounted with a clear quartz gem that flickers with faint light.
Immunizes you to telepathy and thought-reading; allows your soul to inhabit the ring if you die while wearing it.
500 gp
1
Periapt of Wound Closure
Uncommon
Amulet
A silver chain holding a polished red jasper pendant shaped like a beating heart.
Stabilizes you automatically when dying, and doubles the hit points regained whenever you spend a Hit Die.
300 gp
1