๐ Shop
Browse a shop's inventory and learn more about the items it sells.
The Wandering Feast
A bustling, aromatic bakery and butcher shop lined with smoked meats, exotic spices, and freshly baked iron-ration biscuits.
Provisions & Rations
Milo Tealeaf
A cheerful, round halfling chef who wears a flour-dusted apron and offers free samples to every customer.
Alchemy Jug
Uncommon
Wondrous Item
A heavy ceramic vessel that sloshes continuously even when empty.
Action to name a liquid (e.g., water, wine, honey, acid, mayonnaise) to produce up to its daily limit.
300 gp
1
Cloak of Elvenkind
Uncommon
Wondrous Item
A lightweight green cloak that shifts color to match your surrounding terrain.
Grants advantage on Stealth checks to hide while the hood is drawn.
400 gp
2
Lantern of Revealing
Uncommon
Wondrous Item
A heavy brass hood-lantern fitted with stained green glass panes.
Sheds bright light in a 30-foot radius that reveals invisible creatures and objects.
300 gp
2
Shield +1
Uncommon
Armor
A heavy steel shield polished to a mirror shine, adorned with a crest of a griffon.
Grants an additional +1 bonus to AC over a standard shield (total +3 AC).
500 gp
2
Boots of Elvenkind
Uncommon
Wondrous Item
Soft leather boots embroidered with subtle leaf patterns that seem to absorb sound.
Your steps make no sound regardless of the surface, granting advantage on Stealth checks that rely on moving silently.
350 gp
1
Wand of Web
Uncommon
Wand
A slender wand made of petrified wood wrapped tightly in thick spider silk.
Action to expend 1 charge to cast the Web spell (7 charges daily, regains 1d6+1 at dawn).
300 gp
2
Boots of Levitation
Rare
Wondrous Item
High leather riding boots lined with soft blue velvet and silver stitching.
Action to activate, casting the Levitate spell on yourself at will.
2000 gp
1
Ring of Mind Shielding
Uncommon
Ring
A plain silver ring mounted with a clear quartz gem that flickers with faint light.
Immunizes you to telepathy and thought-reading; allows your soul to inhabit the ring if you die while wearing it.
500 gp
1
Chime of Opening
Rare
Wondrous Item
A hollow metal tube etched with delicate keyhole patterns along its length.
Action to strike the chime; emits a clear tone that automatically unlocks a nonmagical lock or suppression ward.
1500 gp
1
Driftglobe
Uncommon
Wondrous Item
A small, heavy glass sphere that hums faintly with arcane energy.
Command word causes it to float and shed Light (or Daylight once per day) while following you.
250 gp
3
Flame-Tongue Longsword
Rare
Weapon
A finely crafted steel longsword engraved with runes that glow red when drawn.
Bonus action command word ignites blade, dealing +2d6 fire damage on hit.
5000 gp
1
Dust of Disappearance
Uncommon
Wondrous Item
A small pouch filled with glittering, translucent sand that slips through your fingers.
Action to throw into the air; renders creatures and objects within a 10-foot radius invisible for 2d4 minutes.
300 gp
4
Bag of Tricks (Gray)
Uncommon
Wondrous Item
A small, fuzzy cloth sack that feels oddly heavy and rumbles when shaken.
Action to pull a fuzzy ball and throw it up to 20 feet to summon a friendly random beast (e.g., giant rat, badger, dire wolf).
300 gp
1
Stone of Good Luck
Uncommon
Wondrous Item
An unpolished piece of green agate that feels smooth and warm in your palm.
Grants a +1 bonus to ability checks and saving throws while carried.
400 gp
1
Eversmoking Bottle
Uncommon
Wondrous Item
A heavy brass lead-plugged urn that feels warm to the touch and hums softly.
Unplugging the bottle releases thick smoke, creating a 60-foot radius heavily obscured area in minutes.
250 gp
1