👹 Bandit
Monsters
View raw API endpoint ↗

Description

**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.

Properties

Actions
  • Scimitar
  • Light Crossbow
Alignment
any non-lawful alignment
Challenge_rating
0.125
Charisma
10
Constitution
12
Dexterity
12
Hit_dice
2d8
Hit_points
11
Hit_points_roll
2d8+2
Image
/api/images/monsters/bandit.png
Intelligence
10
Languages
any one language (usually Common)
Proficiency_bonus
2
Size
Medium
Strength
11
Subtype
any race
Type
humanoid
Updated_at
2026-04-25T18:44:21.126Z
Wisdom
10
Xp
25
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "1d6+1",
          "damage_type": {
            "index": "slashing",
            "name": "Slashing",
            "url": "/api/2014/damage-types/slashing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
      "name": "Scimitar"
    },
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "1d8+1",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
      "name": "Light Crossbow"
    }
  ],
  "alignment": "any non-lawful alignment",
  "armor_class": [
    {
      "armor": [
        {
          "index": "leather-armor",
          "name": "Leather Armor",
          "url": "/api/2014/equipment/leather-armor"
        }
      ],
      "type": "armor",
      "value": 12
    }
  ],
  "challenge_rating": 0.125,
  "charisma": 10,
  "condition_immunities": [],
  "constitution": 12,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.\n\n**Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.",
  "dexterity": 12,
  "forms": [],
  "hit_dice": "2d8",
  "hit_points": 11,
  "hit_points_roll": "2d8+2",
  "image": "/api/images/monsters/bandit.png",
  "index": "bandit",
  "intelligence": 10,
  "languages": "any one language (usually Common)",
  "legendary_actions": [],
  "name": "Bandit",
  "proficiencies": [],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 10
  },
  "size": "Medium",
  "special_abilities": [],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 11,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-25T18:44:21.126Z",
  "url": "/api/2014/monsters/bandit",
  "wisdom": 10,
  "xp": 25
}