👹 Bandit Captain
Monsters
View raw API endpoint ↗
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
Properties
Actions
- Multiattack
- Scimitar
- Dagger
Alignment
any non-lawful alignment
Challenge_rating
2
Charisma
14
Constitution
14
Dexterity
16
Hit_dice
10d8
Hit_points
65
Hit_points_roll
10d8+20
Image
/api/images/monsters/bandit-captain.png
Intelligence
14
Languages
any two languages
Proficiency_bonus
2
Reactions
Parry
Size
Medium
Strength
15
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
11
Xp
450
Raw JSON data
{
"actions": [
{
"action_options": {
"choose": 1,
"from": {
"option_set_type": "options_array",
"options": [
{
"items": [
{
"action_name": "Scimitar",
"count": 2,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Dagger",
"count": 1,
"option_type": "action",
"type": "melee"
}
],
"option_type": "multiple"
},
{
"action_name": "Dagger",
"count": 2,
"option_type": "action",
"type": "ranged"
}
]
},
"type": "action"
},
"actions": [],
"damage": [],
"desc": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.",
"multiattack_type": "action_options",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "1d6+3",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
"name": "Scimitar"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "1d4+3",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
"name": "Dagger"
}
],
"alignment": "any non-lawful alignment",
"armor_class": [
{
"armor": [
{
"index": "studded-leather-armor",
"name": "Studded Leather Armor",
"url": "/api/2014/equipment/studded-leather-armor"
}
],
"type": "armor",
"value": 15
}
],
"challenge_rating": 2,
"charisma": 14,
"condition_immunities": [],
"constitution": 14,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"desc": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades.\n\nIn addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.\n\nMore than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.",
"dexterity": 16,
"forms": [],
"hit_dice": "10d8",
"hit_points": 65,
"hit_points_roll": "10d8+20",
"image": "/api/images/monsters/bandit-captain.png",
"index": "bandit-captain",
"intelligence": 14,
"languages": "any two languages",
"legendary_actions": [],
"name": "Bandit Captain",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-str",
"name": "Saving Throw: STR",
"url": "/api/2014/proficiencies/saving-throw-str"
},
"value": 4
},
{
"proficiency": {
"index": "saving-throw-dex",
"name": "Saving Throw: DEX",
"url": "/api/2014/proficiencies/saving-throw-dex"
},
"value": 5
},
{
"proficiency": {
"index": "saving-throw-wis",
"name": "Saving Throw: WIS",
"url": "/api/2014/proficiencies/saving-throw-wis"
},
"value": 2
},
{
"proficiency": {
"index": "skill-athletics",
"name": "Skill: Athletics",
"url": "/api/2014/proficiencies/skill-athletics"
},
"value": 4
},
{
"proficiency": {
"index": "skill-deception",
"name": "Skill: Deception",
"url": "/api/2014/proficiencies/skill-deception"
},
"value": 4
}
],
"proficiency_bonus": 2,
"reactions": [
{
"desc": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.",
"name": "Parry"
}
],
"senses": {
"passive_perception": 10
},
"size": "Medium",
"special_abilities": [],
"speed": {
"walk": "30 ft."
},
"strength": 15,
"subtype": "any race",
"type": "humanoid",
"updated_at": "2026-04-01T20:35:38.253Z",
"url": "/api/2014/monsters/bandit-captain",
"wisdom": 11,
"xp": 450
}