👹 Chain Devil
Monsters
View raw API endpoint ↗
Properties
Actions
- Multiattack
- Chain
- Animate Chains
Alignment
lawful evil
Challenge_rating
8
Charisma
14
Condition_immunities
Poisoned
Constitution
18
Damage_immunities
- fire
- poison
Damage_resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Dexterity
15
Hit_dice
10d8
Hit_points
85
Hit_points_roll
10d8+40
Image
/api/images/monsters/chain-devil.png
Intelligence
11
Languages
Infernal, telepathy 120 ft.
Proficiency_bonus
3
Reactions
Unnerving Mask
Size
Medium
Special_abilities
- Devil's Sight
- Magic Resistance
Strength
18
Subtype
devil
Type
fiend
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
12
Xp
3900
Raw JSON data
{
"actions": [
{
"actions": [
{
"action_name": "Chain",
"count": "2",
"type": "melee"
}
],
"damage": [],
"desc": "The devil makes two attacks with its chains.",
"multiattack_type": "actions",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 8,
"damage": [
{
"damage_dice": "2d6+4",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
}
],
"desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.",
"name": "Chain"
},
{
"actions": [],
"damage": [],
"desc": "Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\nEach animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.",
"name": "Animate Chains",
"usage": {
"rest_types": [
"short",
"long"
],
"type": "recharge after rest"
}
}
],
"alignment": "lawful evil",
"armor_class": [
{
"type": "natural",
"value": 16
}
],
"challenge_rating": 8,
"charisma": 14,
"condition_immunities": [
{
"index": "poisoned",
"name": "Poisoned",
"url": "/api/2014/conditions/poisoned"
}
],
"constitution": 18,
"damage_immunities": [
"fire",
"poison"
],
"damage_resistances": [
"cold",
"bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"
],
"damage_vulnerabilities": [],
"dexterity": 15,
"forms": [],
"hit_dice": "10d8",
"hit_points": 85,
"hit_points_roll": "10d8+40",
"image": "/api/images/monsters/chain-devil.png",
"index": "chain-devil",
"intelligence": 11,
"languages": "Infernal, telepathy 120 ft.",
"legendary_actions": [],
"name": "Chain Devil",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-con",
"name": "Saving Throw: CON",
"url": "/api/2014/proficiencies/saving-throw-con"
},
"value": 7
},
{
"proficiency": {
"index": "saving-throw-wis",
"name": "Saving Throw: WIS",
"url": "/api/2014/proficiencies/saving-throw-wis"
},
"value": 4
},
{
"proficiency": {
"index": "saving-throw-cha",
"name": "Saving Throw: CHA",
"url": "/api/2014/proficiencies/saving-throw-cha"
},
"value": 5
}
],
"proficiency_bonus": 3,
"reactions": [
{
"dc": {
"dc_type": {
"index": "wis",
"name": "WIS",
"url": "/api/2014/ability-scores/wis"
},
"dc_value": 14,
"success_type": "none"
},
"desc": "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.",
"name": "Unnerving Mask"
}
],
"senses": {
"darkvision": "120 ft.",
"passive_perception": 11
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "Magical darkness doesn't impede the devil's darkvision.",
"name": "Devil's Sight"
},
{
"damage": [],
"desc": "The devil has advantage on saving throws against spells and other magical effects.",
"name": "Magic Resistance"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 18,
"subtype": "devil",
"type": "fiend",
"updated_at": "2026-04-01T20:35:38.253Z",
"url": "/api/2014/monsters/chain-devil",
"wisdom": 12,
"xp": 3900
}