👹 Cultist
Monsters
View raw API endpoint ↗

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Properties

Actions
Scimitar
Alignment
any non-good alignment
Challenge_rating
0.125
Charisma
10
Constitution
10
Dexterity
12
Hit_dice
2d8
Hit_points
9
Hit_points_roll
2d8
Image
/api/images/monsters/cultist.png
Intelligence
10
Languages
any one language (usually Common)
Proficiency_bonus
2
Size
Medium
Special_abilities
Dark Devotion
Strength
11
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.253Z
Wisdom
11
Xp
25
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "1d6+1",
          "damage_type": {
            "index": "slashing",
            "name": "Slashing",
            "url": "/api/2014/damage-types/slashing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.",
      "name": "Scimitar"
    }
  ],
  "alignment": "any non-good alignment",
  "armor_class": [
    {
      "armor": [
        {
          "index": "leather-armor",
          "name": "Leather Armor",
          "url": "/api/2014/equipment/leather-armor"
        }
      ],
      "type": "armor",
      "value": 12
    }
  ],
  "challenge_rating": 0.125,
  "charisma": 10,
  "condition_immunities": [],
  "constitution": 10,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.",
  "dexterity": 12,
  "forms": [],
  "hit_dice": "2d8",
  "hit_points": 9,
  "hit_points_roll": "2d8",
  "image": "/api/images/monsters/cultist.png",
  "index": "cultist",
  "intelligence": 10,
  "languages": "any one language (usually Common)",
  "legendary_actions": [],
  "name": "Cultist",
  "proficiencies": [
    {
      "proficiency": {
        "index": "skill-deception",
        "name": "Skill: Deception",
        "url": "/api/2014/proficiencies/skill-deception"
      },
      "value": 2
    },
    {
      "proficiency": {
        "index": "skill-religion",
        "name": "Skill: Religion",
        "url": "/api/2014/proficiencies/skill-religion"
      },
      "value": 2
    }
  ],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 10
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "desc": "The cultist has advantage on saving throws against being charmed or frightened.",
      "name": "Dark Devotion"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 11,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-01T20:35:38.253Z",
  "url": "/api/2014/monsters/cultist",
  "wisdom": 11,
  "xp": 25
}