👹 Death Dog
Monsters
View raw API endpoint ↗
Description
A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
Properties
Actions
- Multiattack
- Bite
Alignment
neutral evil
Challenge_rating
1
Charisma
6
Constitution
14
Dexterity
14
Hit_dice
6d8
Hit_points
39
Hit_points_roll
6d8+12
Image
/api/images/monsters/death-dog.png
Intelligence
3
Proficiency_bonus
2
Size
Medium
Special_abilities
Two-Headed
Strength
15
Type
monstrosity
Updated_at
2026-06-02T19:33:15.978Z
Wisdom
13
Xp
200
Raw JSON data
{
"actions": [
{
"actions": [
{
"action_name": "Bite",
"count": "2",
"type": "melee"
}
],
"damage": [],
"desc": "The dog makes two bite attacks.",
"multiattack_type": "actions",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 4,
"damage": [
{
"damage_dice": "1d6+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
"name": "Bite"
}
],
"alignment": "neutral evil",
"armor_class": [
{
"type": "dex",
"value": 12
}
],
"challenge_rating": 1,
"charisma": 6,
"condition_immunities": [],
"constitution": 14,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"desc": "A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.",
"dexterity": 14,
"forms": [],
"hit_dice": "6d8",
"hit_points": 39,
"hit_points_roll": "6d8+12",
"image": "/api/images/monsters/death-dog.png",
"index": "death-dog",
"intelligence": 3,
"languages": "",
"legendary_actions": [],
"name": "Death Dog",
"proficiencies": [
{
"proficiency": {
"index": "skill-perception",
"name": "Skill: Perception",
"url": "/api/2014/proficiencies/skill-perception"
},
"value": 5
},
{
"proficiency": {
"index": "skill-stealth",
"name": "Skill: Stealth",
"url": "/api/2014/proficiencies/skill-stealth"
},
"value": 4
}
],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "120 ft.",
"passive_perception": 15
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.",
"name": "Two-Headed"
}
],
"speed": {
"walk": "40 ft."
},
"strength": 15,
"type": "monstrosity",
"updated_at": "2026-06-02T19:33:15.978Z",
"url": "/api/2014/monsters/death-dog",
"wisdom": 13,
"xp": 200
}