👹 Drow
Monsters
View raw API endpoint ↗
Properties
Actions
- Shortsword
- Hand Crossbow
Alignment
neutral evil
Challenge_rating
0.25
Charisma
12
Constitution
10
Dexterity
14
Hit_dice
3d8
Hit_points
13
Hit_points_roll
3d8
Image
/api/images/monsters/drow.png
Intelligence
11
Languages
Elvish, Undercommon
Proficiency_bonus
2
Size
Medium
Special_abilities
- Fey Ancestry
- Innate Spellcasting
- Sunlight Sensitivity
Strength
10
Subtype
elf
Type
humanoid
Updated_at
2026-06-02T19:33:15.979Z
Wisdom
11
Xp
50
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 4,
"damage": [
{
"damage_dice": "1d6+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
"name": "Shortsword"
},
{
"actions": [],
"attack_bonus": 4,
"damage": [
{
"damage_dice": "1d6+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.",
"name": "Hand Crossbow"
}
],
"alignment": "neutral evil",
"armor_class": [
{
"armor": [
{
"index": "chain-shirt",
"name": "Chain Shirt",
"url": "/api/2014/equipment/chain-shirt"
}
],
"type": "armor",
"value": 15
}
],
"challenge_rating": 0.25,
"charisma": 12,
"condition_immunities": [],
"constitution": 10,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"dexterity": 14,
"forms": [],
"hit_dice": "3d8",
"hit_points": 13,
"hit_points_roll": "3d8",
"image": "/api/images/monsters/drow.png",
"index": "drow",
"intelligence": 11,
"languages": "Elvish, Undercommon",
"legendary_actions": [],
"name": "Drow",
"proficiencies": [
{
"proficiency": {
"index": "skill-perception",
"name": "Skill: Perception",
"url": "/api/2014/proficiencies/skill-perception"
},
"value": 2
},
{
"proficiency": {
"index": "skill-stealth",
"name": "Skill: Stealth",
"url": "/api/2014/proficiencies/skill-stealth"
},
"value": 4
}
],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "120 ft.",
"passive_perception": 12
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.",
"name": "Fey Ancestry"
},
{
"damage": [],
"desc": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire",
"name": "Innate Spellcasting",
"spellcasting": {
"ability": {
"index": "cha",
"name": "CHA",
"url": "/api/2014/ability-scores/cha"
},
"components_required": [
"V",
"S"
],
"dc": 11,
"modifier": 0,
"spells": [
{
"level": 0,
"name": "Dancing Lights",
"url": "/api/2014/spells/dancing-lights",
"usage": {
"rest_types": [],
"type": "at will"
}
},
{
"level": 2,
"name": "Darkness",
"url": "/api/2014/spells/darkness",
"usage": {
"rest_types": [],
"times": 1,
"type": "per day"
}
},
{
"level": 1,
"name": "Faerie Fire",
"url": "/api/2014/spells/faerie-fire",
"usage": {
"rest_types": [],
"times": 1,
"type": "per day"
}
}
]
}
},
{
"damage": [],
"desc": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"name": "Sunlight Sensitivity"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 10,
"subtype": "elf",
"type": "humanoid",
"updated_at": "2026-06-02T19:33:15.979Z",
"url": "/api/2014/monsters/drow",
"wisdom": 11,
"xp": 50
}