👹 Ghast
Monsters
View raw API endpoint ↗
Properties
Actions
- Bite
- Claws
Alignment
chaotic evil
Challenge_rating
2
Charisma
8
Condition_immunities
- Poisoned
- Charmed
- Exhaustion
Constitution
10
Damage_immunities
poison
Damage_resistances
necrotic
Dexterity
17
Hit_dice
8d8
Hit_points
36
Hit_points_roll
8d8
Image
/api/images/monsters/ghast.png
Intelligence
11
Languages
Common
Proficiency_bonus
2
Size
Medium
Special_abilities
- Stench
- Turn Defiance
Strength
16
Type
undead
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
10
Xp
450
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 3,
"damage": [
{
"damage_dice": "2d8+3",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.",
"name": "Bite"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "2d6+3",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"name": "Claws"
}
],
"alignment": "chaotic evil",
"armor_class": [
{
"type": "dex",
"value": 13
}
],
"challenge_rating": 2,
"charisma": 8,
"condition_immunities": [
{
"index": "poisoned",
"name": "Poisoned",
"url": "/api/2014/conditions/poisoned"
},
{
"index": "charmed",
"name": "Charmed",
"url": "/api/2014/conditions/charmed"
},
{
"index": "exhaustion",
"name": "Exhaustion",
"url": "/api/2014/conditions/exhaustion"
}
],
"constitution": 10,
"damage_immunities": [
"poison"
],
"damage_resistances": [
"necrotic"
],
"damage_vulnerabilities": [],
"dexterity": 17,
"forms": [],
"hit_dice": "8d8",
"hit_points": 36,
"hit_points_roll": "8d8",
"image": "/api/images/monsters/ghast.png",
"index": "ghast",
"intelligence": 11,
"languages": "Common",
"legendary_actions": [],
"name": "Ghast",
"proficiencies": [],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "60 ft.",
"passive_perception": 10
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"dc": {
"dc_type": {
"index": "con",
"name": "CON",
"url": "/api/2014/ability-scores/con"
},
"dc_value": 10,
"success_type": "none"
},
"desc": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.",
"name": "Stench"
},
{
"damage": [],
"desc": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.",
"name": "Turn Defiance"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 16,
"type": "undead",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/ghast",
"wisdom": 10,
"xp": 450
}