👹 Ghast
Monsters
View raw API endpoint ↗

Properties

Actions
  • Bite
  • Claws
Alignment
chaotic evil
Challenge_rating
2
Charisma
8
Condition_immunities
  • Poisoned
  • Charmed
  • Exhaustion
Constitution
10
Damage_immunities
poison
Damage_resistances
necrotic
Dexterity
17
Hit_dice
8d8
Hit_points
36
Hit_points_roll
8d8
Image
/api/images/monsters/ghast.png
Intelligence
11
Languages
Common
Proficiency_bonus
2
Size
Medium
Special_abilities
  • Stench
  • Turn Defiance
Strength
16
Type
undead
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
10
Xp
450
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "2d8+3",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.",
      "name": "Bite"
    },
    {
      "actions": [],
      "attack_bonus": 5,
      "damage": [
        {
          "damage_dice": "2d6+3",
          "damage_type": {
            "index": "slashing",
            "name": "Slashing",
            "url": "/api/2014/damage-types/slashing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
      "name": "Claws"
    }
  ],
  "alignment": "chaotic evil",
  "armor_class": [
    {
      "type": "dex",
      "value": 13
    }
  ],
  "challenge_rating": 2,
  "charisma": 8,
  "condition_immunities": [
    {
      "index": "poisoned",
      "name": "Poisoned",
      "url": "/api/2014/conditions/poisoned"
    },
    {
      "index": "charmed",
      "name": "Charmed",
      "url": "/api/2014/conditions/charmed"
    },
    {
      "index": "exhaustion",
      "name": "Exhaustion",
      "url": "/api/2014/conditions/exhaustion"
    }
  ],
  "constitution": 10,
  "damage_immunities": [
    "poison"
  ],
  "damage_resistances": [
    "necrotic"
  ],
  "damage_vulnerabilities": [],
  "dexterity": 17,
  "forms": [],
  "hit_dice": "8d8",
  "hit_points": 36,
  "hit_points_roll": "8d8",
  "image": "/api/images/monsters/ghast.png",
  "index": "ghast",
  "intelligence": 11,
  "languages": "Common",
  "legendary_actions": [],
  "name": "Ghast",
  "proficiencies": [],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "darkvision": "60 ft.",
    "passive_perception": 10
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "dc": {
        "dc_type": {
          "index": "con",
          "name": "CON",
          "url": "/api/2014/ability-scores/con"
        },
        "dc_value": 10,
        "success_type": "none"
      },
      "desc": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.",
      "name": "Stench"
    },
    {
      "damage": [],
      "desc": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.",
      "name": "Turn Defiance"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 16,
  "type": "undead",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/ghast",
  "wisdom": 10,
  "xp": 450
}