๐Ÿ‘น Giant Sea Horse
Monsters
View raw API endpoint โ†—

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Properties

Actions
Ram
Alignment
unaligned
Challenge_rating
0.5
Charisma
5
Constitution
11
Dexterity
15
Hit_dice
3d10
Hit_points
16
Hit_points_roll
3d10
Image
/api/images/monsters/giant-sea-horse.png
Intelligence
2
Proficiency_bonus
2
Size
Large
Special_abilities
  • Charge
  • Water Breathing
Strength
12
Type
beast
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
12
Xp
100
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "1d6+1",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/2014/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
      "name": "Ram"
    }
  ],
  "alignment": "unaligned",
  "armor_class": [
    {
      "type": "natural",
      "value": 13
    }
  ],
  "challenge_rating": 0.5,
  "charisma": 5,
  "condition_immunities": [],
  "constitution": 11,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
  "dexterity": 15,
  "forms": [],
  "hit_dice": "3d10",
  "hit_points": 16,
  "hit_points_roll": "3d10",
  "image": "/api/images/monsters/giant-sea-horse.png",
  "index": "giant-sea-horse",
  "intelligence": 2,
  "languages": "",
  "legendary_actions": [],
  "name": "Giant Sea Horse",
  "proficiencies": [],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 11
  },
  "size": "Large",
  "special_abilities": [
    {
      "damage": [],
      "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
      "name": "Charge"
    },
    {
      "damage": [],
      "desc": "The sea horse can breathe only underwater.",
      "name": "Water Breathing"
    }
  ],
  "speed": {
    "swim": "40 ft.",
    "walk": "0 ft."
  },
  "strength": 12,
  "type": "beast",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/giant-sea-horse",
  "wisdom": 12,
  "xp": 100
}