👹 Giant Sea Horse
Monsters
View raw API endpoint ↗

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Properties

Actions
Ram
Alignment
unaligned
Challenge_rating
0.5
Charisma
5
Constitution
11
Dexterity
15
Hit_dice
3d10
Hit_points
16
Hit_points_roll
3d10
Image
/api/images/monsters/giant-sea-horse.png
Intelligence
2
Proficiency_bonus
2
Size
Large
Special_abilities
  • Charge
  • Water Breathing
Strength
12
Type
beast
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
12
Xp
100
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 3,
      "damage": [
        {
          "damage_dice": "1d6+1",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/2014/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
      "name": "Ram"
    }
  ],
  "alignment": "unaligned",
  "armor_class": [
    {
      "type": "natural",
      "value": 13
    }
  ],
  "challenge_rating": 0.5,
  "charisma": 5,
  "condition_immunities": [],
  "constitution": 11,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
  "dexterity": 15,
  "forms": [],
  "hit_dice": "3d10",
  "hit_points": 16,
  "hit_points_roll": "3d10",
  "image": "/api/images/monsters/giant-sea-horse.png",
  "index": "giant-sea-horse",
  "intelligence": 2,
  "languages": "",
  "legendary_actions": [],
  "name": "Giant Sea Horse",
  "proficiencies": [],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 11
  },
  "size": "Large",
  "special_abilities": [
    {
      "damage": [],
      "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
      "name": "Charge"
    },
    {
      "damage": [],
      "desc": "The sea horse can breathe only underwater.",
      "name": "Water Breathing"
    }
  ],
  "speed": {
    "swim": "40 ft.",
    "walk": "0 ft."
  },
  "strength": 12,
  "type": "beast",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/giant-sea-horse",
  "wisdom": 12,
  "xp": 100
}