👹 Gladiator
Monsters
View raw API endpoint ↗
Description
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
Properties
Actions
- Multiattack
- Spear
- Shield Bash
Alignment
any alignment
Challenge_rating
5
Charisma
15
Constitution
16
Dexterity
15
Hit_dice
15d8
Hit_points
112
Hit_points_roll
15d8+45
Image
/api/images/monsters/gladiator.png
Intelligence
10
Languages
any one language (usually Common)
Proficiency_bonus
3
Reactions
Parry
Size
Medium
Special_abilities
- Brave
- Brute
Strength
18
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
12
Xp
1800
Raw JSON data
{
"actions": [
{
"action_options": {
"choose": 1,
"from": {
"option_set_type": "options_array",
"options": [
{
"action_name": "Spear",
"count": 3,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Shield Bash",
"count": 3,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Spear",
"count": 2,
"option_type": "action",
"type": "ranged"
},
{
"items": [
{
"action_name": "Spear",
"count": 2,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Shield Bash",
"count": 1,
"option_type": "action",
"type": "melee"
}
],
"option_type": "multiple"
},
{
"items": [
{
"action_name": "Spear",
"count": 1,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Shield Bash",
"count": 2,
"option_type": "action",
"type": "melee"
}
],
"option_type": "multiple"
}
]
},
"type": "action"
},
"actions": [],
"damage": [],
"desc": "The gladiator makes three melee attacks or two ranged attacks.",
"multiattack_type": "action_options",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 7,
"damage": [
{
"choose": 1,
"from": {
"option_set_type": "options_array",
"options": [
{
"damage_dice": "2d6+4",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
},
"notes": "One handed",
"option_type": "damage"
},
{
"damage_dice": "2d8+4",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
},
"notes": "Two handed",
"option_type": "damage"
}
]
},
"type": "damage"
}
],
"desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.",
"name": "Spear"
},
{
"actions": [],
"attack_bonus": 7,
"damage": [
{
"damage_dice": "2d4+4",
"damage_type": {
"index": "bludgeoning",
"name": "Bludgeoning",
"url": "/api/2014/damage-types/bludgeoning"
}
}
],
"desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
"name": "Shield Bash"
}
],
"alignment": "any alignment",
"armor_class": [
{
"armor": [
{
"index": "studded-leather-armor",
"name": "Studded Leather Armor",
"url": "/api/2014/equipment/studded-leather-armor"
},
{
"index": "shield",
"name": "Shield",
"url": "/api/2014/equipment/shield"
}
],
"type": "armor",
"value": 16
}
],
"challenge_rating": 5,
"charisma": 15,
"condition_immunities": [],
"constitution": 16,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"desc": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
"dexterity": 15,
"forms": [],
"hit_dice": "15d8",
"hit_points": 112,
"hit_points_roll": "15d8+45",
"image": "/api/images/monsters/gladiator.png",
"index": "gladiator",
"intelligence": 10,
"languages": "any one language (usually Common)",
"legendary_actions": [],
"name": "Gladiator",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-str",
"name": "Saving Throw: STR",
"url": "/api/2014/proficiencies/saving-throw-str"
},
"value": 7
},
{
"proficiency": {
"index": "saving-throw-dex",
"name": "Saving Throw: DEX",
"url": "/api/2014/proficiencies/saving-throw-dex"
},
"value": 5
},
{
"proficiency": {
"index": "saving-throw-con",
"name": "Saving Throw: CON",
"url": "/api/2014/proficiencies/saving-throw-con"
},
"value": 6
},
{
"proficiency": {
"index": "skill-athletics",
"name": "Skill: Athletics",
"url": "/api/2014/proficiencies/skill-athletics"
},
"value": 10
},
{
"proficiency": {
"index": "skill-intimidation",
"name": "Skill: Intimidation",
"url": "/api/2014/proficiencies/skill-intimidation"
},
"value": 5
}
],
"proficiency_bonus": 3,
"reactions": [
{
"desc": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.",
"name": "Parry"
}
],
"senses": {
"passive_perception": 11
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The gladiator has advantage on saving throws against being frightened.",
"name": "Brave"
},
{
"damage": [],
"desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
"name": "Brute"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 18,
"subtype": "any race",
"type": "humanoid",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/gladiator",
"wisdom": 12,
"xp": 1800
}