👹 Ice Devil
Monsters
View raw API endpoint ↗
Properties
Actions
- Multiattack
- Bite
- Claws
- Tail
- Wall of Ice
Alignment
lawful evil
Challenge_rating
14
Charisma
18
Condition_immunities
Poisoned
Constitution
18
Damage_immunities
- fire
- poison
Damage_resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Dexterity
14
Hit_dice
19d10
Hit_points
180
Hit_points_roll
19d10+76
Image
/api/images/monsters/ice-devil.png
Intelligence
18
Languages
Infernal, telepathy 120 ft.
Proficiency_bonus
5
Size
Large
Special_abilities
- Devil's Sight
- Magic Resistance
Strength
21
Subtype
devil
Type
fiend
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
15
Xp
11500
Raw JSON data
{
"actions": [
{
"actions": [
{
"action_name": "Bite",
"count": "1",
"type": "melee"
},
{
"action_name": "Claws",
"count": "1",
"type": "melee"
},
{
"action_name": "Tail",
"count": "1",
"type": "melee"
}
],
"damage": [],
"desc": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail.",
"multiattack_type": "actions",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 10,
"damage": [
{
"damage_dice": "2d6+5",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
},
{
"damage_dice": "3d6",
"damage_type": {
"index": "cold",
"name": "Cold",
"url": "/api/2014/damage-types/cold"
}
}
],
"desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.",
"name": "Bite"
},
{
"actions": [],
"attack_bonus": 10,
"damage": [
{
"damage_dice": "2d4+5",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
},
{
"damage_dice": "3d6",
"damage_type": {
"index": "cold",
"name": "Cold",
"url": "/api/2014/damage-types/cold"
}
}
],
"desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.",
"name": "Claws"
},
{
"actions": [],
"attack_bonus": 10,
"damage": [
{
"damage_dice": "2d6+5",
"damage_type": {
"index": "bludgeoning",
"name": "Bludgeoning",
"url": "/api/2014/damage-types/bludgeoning"
}
},
{
"damage_dice": "3d6",
"damage_type": {
"index": "cold",
"name": "Cold",
"url": "/api/2014/damage-types/cold"
}
}
],
"desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.",
"name": "Tail"
},
{
"actions": [],
"damage": [],
"desc": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.\nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.\nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.",
"name": "Wall of Ice"
}
],
"alignment": "lawful evil",
"armor_class": [
{
"type": "natural",
"value": 18
}
],
"challenge_rating": 14,
"charisma": 18,
"condition_immunities": [
{
"index": "poisoned",
"name": "Poisoned",
"url": "/api/2014/conditions/poisoned"
}
],
"constitution": 18,
"damage_immunities": [
"fire",
"poison"
],
"damage_resistances": [
"bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"
],
"damage_vulnerabilities": [],
"dexterity": 14,
"forms": [],
"hit_dice": "19d10",
"hit_points": 180,
"hit_points_roll": "19d10+76",
"image": "/api/images/monsters/ice-devil.png",
"index": "ice-devil",
"intelligence": 18,
"languages": "Infernal, telepathy 120 ft.",
"legendary_actions": [],
"name": "Ice Devil",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-dex",
"name": "Saving Throw: DEX",
"url": "/api/2014/proficiencies/saving-throw-dex"
},
"value": 7
},
{
"proficiency": {
"index": "saving-throw-con",
"name": "Saving Throw: CON",
"url": "/api/2014/proficiencies/saving-throw-con"
},
"value": 9
},
{
"proficiency": {
"index": "saving-throw-wis",
"name": "Saving Throw: WIS",
"url": "/api/2014/proficiencies/saving-throw-wis"
},
"value": 7
},
{
"proficiency": {
"index": "saving-throw-cha",
"name": "Saving Throw: CHA",
"url": "/api/2014/proficiencies/saving-throw-cha"
},
"value": 9
}
],
"proficiency_bonus": 5,
"reactions": [],
"senses": {
"blindsight": "60 ft.",
"darkvision": "120 ft.",
"passive_perception": 12
},
"size": "Large",
"special_abilities": [
{
"damage": [],
"desc": "Magical darkness doesn't impede the devil's darkvision.",
"name": "Devil's Sight"
},
{
"damage": [],
"desc": "The devil has advantage on saving throws against spells and other magical effects.",
"name": "Magic Resistance"
}
],
"speed": {
"walk": "40 ft."
},
"strength": 21,
"subtype": "devil",
"type": "fiend",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/ice-devil",
"wisdom": 15,
"xp": 11500
}