👹 Knight
Monsters
View raw API endpoint ↗

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Properties

Actions
  • Multiattack
  • Greatsword
  • Heavy Crossbow
  • Leadership
Alignment
any alignment
Challenge_rating
3
Charisma
15
Constitution
14
Dexterity
11
Hit_dice
8d8
Hit_points
52
Hit_points_roll
8d8+16
Image
/api/images/monsters/knight.png
Intelligence
11
Languages
any one language (usually Common)
Proficiency_bonus
2
Reactions
Parry
Size
Medium
Special_abilities
Brave
Strength
16
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
11
Xp
700
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Greatsword",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The knight makes two melee attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 5,
      "damage": [
        {
          "damage_dice": "2d6+3",
          "damage_type": {
            "index": "slashing",
            "name": "Slashing",
            "url": "/api/2014/damage-types/slashing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
      "name": "Greatsword"
    },
    {
      "actions": [],
      "attack_bonus": 2,
      "damage": [
        {
          "damage_dice": "1d10",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
      "name": "Heavy Crossbow"
    },
    {
      "actions": [],
      "damage": [],
      "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.",
      "name": "Leadership",
      "usage": {
        "rest_types": [
          "short",
          "long"
        ],
        "type": "recharge after rest"
      }
    }
  ],
  "alignment": "any alignment",
  "armor_class": [
    {
      "armor": [
        {
          "index": "plate-armor",
          "name": "Plate Armor",
          "url": "/api/2014/equipment/plate-armor"
        }
      ],
      "type": "armor",
      "value": 18
    }
  ],
  "challenge_rating": 3,
  "charisma": 15,
  "condition_immunities": [],
  "constitution": 14,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
  "dexterity": 11,
  "forms": [],
  "hit_dice": "8d8",
  "hit_points": 52,
  "hit_points_roll": "8d8+16",
  "image": "/api/images/monsters/knight.png",
  "index": "knight",
  "intelligence": 11,
  "languages": "any one language (usually Common)",
  "legendary_actions": [],
  "name": "Knight",
  "proficiencies": [
    {
      "proficiency": {
        "index": "saving-throw-con",
        "name": "Saving Throw: CON",
        "url": "/api/2014/proficiencies/saving-throw-con"
      },
      "value": 4
    },
    {
      "proficiency": {
        "index": "saving-throw-wis",
        "name": "Saving Throw: WIS",
        "url": "/api/2014/proficiencies/saving-throw-wis"
      },
      "value": 2
    }
  ],
  "proficiency_bonus": 2,
  "reactions": [
    {
      "desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.",
      "name": "Parry"
    }
  ],
  "senses": {
    "passive_perception": 10
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "desc": "The knight has advantage on saving throws against being frightened.",
      "name": "Brave"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 16,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/knight",
  "wisdom": 11,
  "xp": 700
}