👹 Knight
Monsters
View raw API endpoint ↗
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Properties
Actions
- Multiattack
- Greatsword
- Heavy Crossbow
- Leadership
Alignment
any alignment
Challenge_rating
3
Charisma
15
Constitution
14
Dexterity
11
Hit_dice
8d8
Hit_points
52
Hit_points_roll
8d8+16
Image
/api/images/monsters/knight.png
Intelligence
11
Languages
any one language (usually Common)
Proficiency_bonus
2
Reactions
Parry
Size
Medium
Special_abilities
Brave
Strength
16
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
11
Xp
700
Raw JSON data
{
"actions": [
{
"actions": [
{
"action_name": "Greatsword",
"count": "2",
"type": "melee"
}
],
"damage": [],
"desc": "The knight makes two melee attacks.",
"multiattack_type": "actions",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "2d6+3",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
"name": "Greatsword"
},
{
"actions": [],
"attack_bonus": 2,
"damage": [
{
"damage_dice": "1d10",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
"name": "Heavy Crossbow"
},
{
"actions": [],
"damage": [],
"desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.",
"name": "Leadership",
"usage": {
"rest_types": [
"short",
"long"
],
"type": "recharge after rest"
}
}
],
"alignment": "any alignment",
"armor_class": [
{
"armor": [
{
"index": "plate-armor",
"name": "Plate Armor",
"url": "/api/2014/equipment/plate-armor"
}
],
"type": "armor",
"value": 18
}
],
"challenge_rating": 3,
"charisma": 15,
"condition_immunities": [],
"constitution": 14,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"desc": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
"dexterity": 11,
"forms": [],
"hit_dice": "8d8",
"hit_points": 52,
"hit_points_roll": "8d8+16",
"image": "/api/images/monsters/knight.png",
"index": "knight",
"intelligence": 11,
"languages": "any one language (usually Common)",
"legendary_actions": [],
"name": "Knight",
"proficiencies": [
{
"proficiency": {
"index": "saving-throw-con",
"name": "Saving Throw: CON",
"url": "/api/2014/proficiencies/saving-throw-con"
},
"value": 4
},
{
"proficiency": {
"index": "saving-throw-wis",
"name": "Saving Throw: WIS",
"url": "/api/2014/proficiencies/saving-throw-wis"
},
"value": 2
}
],
"proficiency_bonus": 2,
"reactions": [
{
"desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.",
"name": "Parry"
}
],
"senses": {
"passive_perception": 10
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The knight has advantage on saving throws against being frightened.",
"name": "Brave"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 16,
"subtype": "any race",
"type": "humanoid",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/knight",
"wisdom": 11,
"xp": 700
}