👹 Lemure
Monsters
View raw API endpoint ↗
Properties
Actions
Fist
Alignment
lawful evil
Challenge_rating
0
Charisma
3
Condition_immunities
- Charmed
- Frightened
- Poisoned
Constitution
11
Damage_immunities
- fire
- poison
Damage_resistances
cold
Dexterity
5
Hit_dice
3d8
Hit_points
13
Hit_points_roll
3d8
Image
/api/images/monsters/lemure.png
Intelligence
1
Languages
understands infernal but can't speak
Proficiency_bonus
2
Size
Medium
Special_abilities
- Devil's Sight
- Hellish Rejuvenation
Strength
10
Subtype
devil
Type
fiend
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
11
Xp
10
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 3,
"damage": [
{
"damage_dice": "1d4",
"damage_type": {
"index": "bludgeoning",
"name": "Bludgeoning",
"url": "/api/2014/damage-types/bludgeoning"
}
}
],
"desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
"name": "Fist"
}
],
"alignment": "lawful evil",
"armor_class": [
{
"type": "dex",
"value": 7
}
],
"challenge_rating": 0,
"charisma": 3,
"condition_immunities": [
{
"index": "charmed",
"name": "Charmed",
"url": "/api/2014/conditions/charmed"
},
{
"index": "frightened",
"name": "Frightened",
"url": "/api/2014/conditions/frightened"
},
{
"index": "poisoned",
"name": "Poisoned",
"url": "/api/2014/conditions/poisoned"
}
],
"constitution": 11,
"damage_immunities": [
"fire",
"poison"
],
"damage_resistances": [
"cold"
],
"damage_vulnerabilities": [],
"dexterity": 5,
"forms": [],
"hit_dice": "3d8",
"hit_points": 13,
"hit_points_roll": "3d8",
"image": "/api/images/monsters/lemure.png",
"index": "lemure",
"intelligence": 1,
"languages": "understands infernal but can't speak",
"legendary_actions": [],
"name": "Lemure",
"proficiencies": [],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "120 ft.",
"passive_perception": 10
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "Magical darkness doesn't impede the lemure's darkvision.",
"name": "Devil's Sight"
},
{
"damage": [],
"desc": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.",
"name": "Hellish Rejuvenation"
}
],
"speed": {
"walk": "15 ft."
},
"strength": 10,
"subtype": "devil",
"type": "fiend",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/lemure",
"wisdom": 11,
"xp": 10
}