👹 Magmin
Monsters
View raw API endpoint ↗
Properties
Actions
Touch
Alignment
chaotic neutral
Challenge_rating
0.5
Charisma
10
Constitution
12
Damage_immunities
fire
Damage_resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Dexterity
15
Hit_dice
2d6
Hit_points
9
Hit_points_roll
2d6+2
Image
/api/images/monsters/magmin.png
Intelligence
8
Languages
Ignan
Proficiency_bonus
2
Size
Small
Special_abilities
- Death Burst
- Ignited Illumination
Strength
7
Type
elemental
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
11
Xp
100
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 4,
"damage": [
{
"damage_dice": "2d6",
"damage_type": {
"index": "fire",
"name": "Fire",
"url": "/api/2014/damage-types/fire"
}
}
],
"desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.",
"name": "Touch"
}
],
"alignment": "chaotic neutral",
"armor_class": [
{
"type": "natural",
"value": 14
}
],
"challenge_rating": 0.5,
"charisma": 10,
"condition_immunities": [],
"constitution": 12,
"damage_immunities": [
"fire"
],
"damage_resistances": [
"bludgeoning, piercing, and slashing from nonmagical weapons"
],
"damage_vulnerabilities": [],
"dexterity": 15,
"forms": [],
"hit_dice": "2d6",
"hit_points": 9,
"hit_points_roll": "2d6+2",
"image": "/api/images/monsters/magmin.png",
"index": "magmin",
"intelligence": 8,
"languages": "Ignan",
"legendary_actions": [],
"name": "Magmin",
"proficiencies": [],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "60 ft.",
"passive_perception": 10
},
"size": "Small",
"special_abilities": [
{
"damage": [
{
"damage_dice": "2d6",
"damage_type": {
"index": "fire",
"name": "Fire",
"url": "/api/2014/damage-types/fire"
}
}
],
"dc": {
"dc_type": {
"index": "dex",
"name": "DEX",
"url": "/api/2014/ability-scores/dex"
},
"dc_value": 11,
"success_type": "half"
},
"desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.",
"name": "Death Burst"
},
{
"damage": [],
"desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.",
"name": "Ignited Illumination"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 7,
"type": "elemental",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/magmin",
"wisdom": 11,
"xp": 100
}