👹 Medusa
Monsters
View raw API endpoint ↗
Properties
Actions
- Multiattack
- Snake Hair
- Shortsword
- Longbow
Alignment
lawful evil
Challenge_rating
6
Charisma
15
Constitution
16
Dexterity
15
Hit_dice
17d8
Hit_points
127
Hit_points_roll
17d8+51
Image
/api/images/monsters/medusa.png
Intelligence
12
Languages
Common
Proficiency_bonus
3
Size
Medium
Special_abilities
Petrifying Gaze
Strength
10
Type
monstrosity
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
13
Xp
2300
Raw JSON data
{
"actions": [
{
"action_options": {
"choose": 1,
"from": {
"option_set_type": "options_array",
"options": [
{
"items": [
{
"action_name": "Snake Hair",
"count": 1,
"option_type": "action",
"type": "melee"
},
{
"action_name": "Shortsword",
"count": 2,
"option_type": "action",
"type": "melee"
}
],
"option_type": "multiple"
},
{
"action_name": "Longbow",
"count": 2,
"option_type": "action",
"type": "ranged"
}
]
},
"type": "action"
},
"actions": [],
"damage": [],
"desc": "The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.",
"multiattack_type": "action_options",
"name": "Multiattack"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "1d4+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
},
{
"damage_dice": "4d6",
"damage_type": {
"index": "poison",
"name": "Poison",
"url": "/api/2014/damage-types/poison"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.",
"name": "Snake Hair"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "1d6+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
"name": "Shortsword"
},
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "1d8+2",
"damage_type": {
"index": "piercing",
"name": "Piercing",
"url": "/api/2014/damage-types/piercing"
}
},
{
"damage_dice": "2d6",
"damage_type": {
"index": "poison",
"name": "Poison",
"url": "/api/2014/damage-types/poison"
}
}
],
"desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.",
"name": "Longbow"
}
],
"alignment": "lawful evil",
"armor_class": [
{
"type": "natural",
"value": 15
}
],
"challenge_rating": 6,
"charisma": 15,
"condition_immunities": [],
"constitution": 16,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"dexterity": 15,
"forms": [],
"hit_dice": "17d8",
"hit_points": 127,
"hit_points_roll": "17d8+51",
"image": "/api/images/monsters/medusa.png",
"index": "medusa",
"intelligence": 12,
"languages": "Common",
"legendary_actions": [],
"name": "Medusa",
"proficiencies": [
{
"proficiency": {
"index": "skill-deception",
"name": "Skill: Deception",
"url": "/api/2014/proficiencies/skill-deception"
},
"value": 5
},
{
"proficiency": {
"index": "skill-insight",
"name": "Skill: Insight",
"url": "/api/2014/proficiencies/skill-insight"
},
"value": 4
},
{
"proficiency": {
"index": "skill-perception",
"name": "Skill: Perception",
"url": "/api/2014/proficiencies/skill-perception"
},
"value": 4
},
{
"proficiency": {
"index": "skill-stealth",
"name": "Skill: Stealth",
"url": "/api/2014/proficiencies/skill-stealth"
},
"value": 5
}
],
"proficiency_bonus": 3,
"reactions": [],
"senses": {
"darkvision": "60 ft.",
"passive_perception": 14
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"dc": {
"dc_type": {
"index": "con",
"name": "CON",
"url": "/api/2014/ability-scores/con"
},
"dc_value": 14,
"success_type": "none"
},
"desc": "When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.\nIf the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.",
"name": "Petrifying Gaze"
}
],
"speed": {
"walk": "30 ft."
},
"strength": 10,
"type": "monstrosity",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/medusa",
"wisdom": 13,
"xp": 2300
}