👹 Sea Hag
Monsters
View raw API endpoint ↗
Properties
Actions
- Claws
- Death Glare
- Illusory Appearance
Alignment
chaotic evil
Challenge_rating
2
Charisma
13
Constitution
16
Dexterity
13
Hit_dice
7d8
Hit_points
52
Hit_points_roll
7d8+21
Image
/api/images/monsters/sea-hag.png
Intelligence
12
Languages
Aquan, Common, Giant
Proficiency_bonus
2
Size
Medium
Special_abilities
- Amphibious
- Horrific Appearance
Strength
16
Type
fey
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
12
Xp
450
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 5,
"damage": [
{
"damage_dice": "2d6+3",
"damage_type": {
"index": "slashing",
"name": "Slashing",
"url": "/api/2014/damage-types/slashing"
}
}
],
"desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
"name": "Claws"
},
{
"actions": [],
"damage": [],
"dc": {
"dc_type": {
"index": "wis",
"name": "WIS",
"url": "/api/2014/ability-scores/wis"
},
"dc_value": 11,
"success_type": "none"
},
"desc": "The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.",
"name": "Death Glare"
},
{
"actions": [],
"damage": [],
"desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.",
"name": "Illusory Appearance"
}
],
"alignment": "chaotic evil",
"armor_class": [
{
"type": "natural",
"value": 14
}
],
"challenge_rating": 2,
"charisma": 13,
"condition_immunities": [],
"constitution": 16,
"damage_immunities": [],
"damage_resistances": [],
"damage_vulnerabilities": [],
"dexterity": 13,
"forms": [],
"hit_dice": "7d8",
"hit_points": 52,
"hit_points_roll": "7d8+21",
"image": "/api/images/monsters/sea-hag.png",
"index": "sea-hag",
"intelligence": 12,
"languages": "Aquan, Common, Giant",
"legendary_actions": [],
"name": "Sea Hag",
"proficiencies": [],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "60 ft.",
"passive_perception": 11
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The hag can breathe air and water.",
"name": "Amphibious"
},
{
"damage": [],
"desc": "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.",
"name": "Horrific Appearance"
}
],
"speed": {
"swim": "40 ft.",
"walk": "30 ft."
},
"strength": 16,
"type": "fey",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/sea-hag",
"wisdom": 12,
"xp": 450
}