👹 Shield Guardian
Monsters
View raw API endpoint ↗

Properties

Actions
  • Multiattack
  • Fist
Alignment
unaligned
Challenge_rating
7
Charisma
3
Condition_immunities
  • Charmed
  • Exhaustion
  • Frightened
  • Paralyzed
  • Poisoned
Constitution
18
Damage_immunities
poison
Dexterity
8
Hit_dice
15d10
Hit_points
142
Hit_points_roll
15d10+60
Image
/api/images/monsters/shield-guardian.png
Intelligence
7
Languages
understands commands given in any language but can't speak
Proficiency_bonus
3
Reactions
Shield
Size
Large
Special_abilities
  • Bound
  • Regeneration
  • Spell Storing
Strength
18
Type
construct
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
10
Xp
2900
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Fist",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The guardian makes two fist attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 7,
      "damage": [
        {
          "damage_dice": "2d6+4",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/2014/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
      "name": "Fist"
    }
  ],
  "alignment": "unaligned",
  "armor_class": [
    {
      "type": "natural",
      "value": 17
    }
  ],
  "challenge_rating": 7,
  "charisma": 3,
  "condition_immunities": [
    {
      "index": "charmed",
      "name": "Charmed",
      "url": "/api/2014/conditions/charmed"
    },
    {
      "index": "exhaustion",
      "name": "Exhaustion",
      "url": "/api/2014/conditions/exhaustion"
    },
    {
      "index": "frightened",
      "name": "Frightened",
      "url": "/api/2014/conditions/frightened"
    },
    {
      "index": "paralyzed",
      "name": "Paralyzed",
      "url": "/api/2014/conditions/paralyzed"
    },
    {
      "index": "poisoned",
      "name": "Poisoned",
      "url": "/api/2014/conditions/poisoned"
    }
  ],
  "constitution": 18,
  "damage_immunities": [
    "poison"
  ],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "dexterity": 8,
  "forms": [],
  "hit_dice": "15d10",
  "hit_points": 142,
  "hit_points_roll": "15d10+60",
  "image": "/api/images/monsters/shield-guardian.png",
  "index": "shield-guardian",
  "intelligence": 7,
  "languages": "understands commands given in any language but can't speak",
  "legendary_actions": [],
  "name": "Shield Guardian",
  "proficiencies": [],
  "proficiency_bonus": 3,
  "reactions": [
    {
      "desc": "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.",
      "name": "Shield"
    }
  ],
  "senses": {
    "blindsight": "10 ft.",
    "darkvision": "60 ft.",
    "passive_perception": 10
  },
  "size": "Large",
  "special_abilities": [
    {
      "damage": [],
      "desc": "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.",
      "name": "Bound"
    },
    {
      "damage": [],
      "desc": "The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.",
      "name": "Regeneration"
    },
    {
      "damage": [],
      "desc": "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.",
      "name": "Spell Storing"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 18,
  "type": "construct",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/shield-guardian",
  "wisdom": 10,
  "xp": 2900
}