👹 Specter
Monsters
View raw API endpoint ↗
Properties
Actions
Life Drain
Alignment
chaotic evil
Challenge_rating
1
Charisma
11
Condition_immunities
- Charmed
- Exhaustion
- Grappled
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Unconscious
Constitution
11
Damage_immunities
- necrotic
- poison
Damage_resistances
- acid
- cold
- fire
- lightning
- thunder
- bludgeoning, piercing, and slashing from nonmagical weapons
Dexterity
14
Hit_dice
5d8
Hit_points
22
Hit_points_roll
5d8
Image
/api/images/monsters/specter.png
Intelligence
10
Languages
understands all languages it knew in life but can't speak
Proficiency_bonus
2
Size
Medium
Special_abilities
- Incorporeal Movement
- Sunlight Sensitivity
Strength
1
Type
undead
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
10
Xp
200
Raw JSON data
{
"actions": [
{
"actions": [],
"attack_bonus": 4,
"damage": [
{
"damage_dice": "3d6",
"damage_type": {
"index": "necrotic",
"name": "Necrotic",
"url": "/api/2014/damage-types/necrotic"
}
}
],
"desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
"name": "Life Drain"
}
],
"alignment": "chaotic evil",
"armor_class": [
{
"type": "dex",
"value": 12
}
],
"challenge_rating": 1,
"charisma": 11,
"condition_immunities": [
{
"index": "charmed",
"name": "Charmed",
"url": "/api/2014/conditions/charmed"
},
{
"index": "exhaustion",
"name": "Exhaustion",
"url": "/api/2014/conditions/exhaustion"
},
{
"index": "grappled",
"name": "Grappled",
"url": "/api/2014/conditions/grappled"
},
{
"index": "paralyzed",
"name": "Paralyzed",
"url": "/api/2014/conditions/paralyzed"
},
{
"index": "petrified",
"name": "Petrified",
"url": "/api/2014/conditions/petrified"
},
{
"index": "poisoned",
"name": "Poisoned",
"url": "/api/2014/conditions/poisoned"
},
{
"index": "prone",
"name": "Prone",
"url": "/api/2014/conditions/prone"
},
{
"index": "restrained",
"name": "Restrained",
"url": "/api/2014/conditions/restrained"
},
{
"index": "unconscious",
"name": "Unconscious",
"url": "/api/2014/conditions/unconscious"
}
],
"constitution": 11,
"damage_immunities": [
"necrotic",
"poison"
],
"damage_resistances": [
"acid",
"cold",
"fire",
"lightning",
"thunder",
"bludgeoning, piercing, and slashing from nonmagical weapons"
],
"damage_vulnerabilities": [],
"dexterity": 14,
"forms": [],
"hit_dice": "5d8",
"hit_points": 22,
"hit_points_roll": "5d8",
"image": "/api/images/monsters/specter.png",
"index": "specter",
"intelligence": 10,
"languages": "understands all languages it knew in life but can't speak",
"legendary_actions": [],
"name": "Specter",
"proficiencies": [],
"proficiency_bonus": 2,
"reactions": [],
"senses": {
"darkvision": "60 ft.",
"passive_perception": 10
},
"size": "Medium",
"special_abilities": [
{
"damage": [],
"desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
"name": "Incorporeal Movement"
},
{
"damage": [],
"desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"name": "Sunlight Sensitivity"
}
],
"speed": {
"fly": "50 ft.",
"hover": true,
"walk": "0 ft."
},
"strength": 1,
"type": "undead",
"updated_at": "2026-04-01T20:35:38.254Z",
"url": "/api/2014/monsters/specter",
"wisdom": 10,
"xp": 200
}