👹 Sprite
Monsters
View raw API endpoint ↗

Properties

Actions
  • Longsword
  • Shortbow
  • Heart Sight
  • Invisibility
Alignment
neutral good
Challenge_rating
0.25
Charisma
11
Constitution
10
Dexterity
18
Hit_dice
1d4
Hit_points
2
Hit_points_roll
1d4
Image
/api/images/monsters/sprite.png
Intelligence
14
Languages
Common, Elvish, Sylvan
Proficiency_bonus
2
Size
Tiny
Strength
3
Type
fey
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
13
Xp
50
Raw JSON data
{
  "actions": [
    {
      "actions": [],
      "attack_bonus": 2,
      "damage": [
        {
          "damage_dice": "1",
          "damage_type": {
            "index": "slashing",
            "name": "Slashing",
            "url": "/api/2014/damage-types/slashing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
      "name": "Longsword"
    },
    {
      "actions": [],
      "attack_bonus": 6,
      "damage": [
        {
          "damage_dice": "1",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.",
      "name": "Shortbow"
    },
    {
      "actions": [],
      "damage": [],
      "dc": {
        "dc_type": {
          "index": "cha",
          "name": "CHA",
          "url": "/api/2014/ability-scores/cha"
        },
        "dc_value": 10,
        "success_type": "none"
      },
      "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
      "name": "Heart Sight"
    },
    {
      "actions": [],
      "damage": [],
      "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
      "name": "Invisibility"
    }
  ],
  "alignment": "neutral good",
  "armor_class": [
    {
      "armor": [
        {
          "index": "leather-armor",
          "name": "Leather Armor",
          "url": "/api/2014/equipment/leather-armor"
        }
      ],
      "type": "armor",
      "value": 15
    }
  ],
  "challenge_rating": 0.25,
  "charisma": 11,
  "condition_immunities": [],
  "constitution": 10,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "dexterity": 18,
  "forms": [],
  "hit_dice": "1d4",
  "hit_points": 2,
  "hit_points_roll": "1d4",
  "image": "/api/images/monsters/sprite.png",
  "index": "sprite",
  "intelligence": 14,
  "languages": "Common, Elvish, Sylvan",
  "legendary_actions": [],
  "name": "Sprite",
  "proficiencies": [
    {
      "proficiency": {
        "index": "skill-perception",
        "name": "Skill: Perception",
        "url": "/api/2014/proficiencies/skill-perception"
      },
      "value": 3
    },
    {
      "proficiency": {
        "index": "skill-stealth",
        "name": "Skill: Stealth",
        "url": "/api/2014/proficiencies/skill-stealth"
      },
      "value": 8
    }
  ],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 13
  },
  "size": "Tiny",
  "special_abilities": [],
  "speed": {
    "fly": "40 ft.",
    "walk": "10 ft."
  },
  "strength": 3,
  "type": "fey",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/sprite",
  "wisdom": 13,
  "xp": 50
}