👹 Spy
Monsters
View raw API endpoint ↗

Description

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

Properties

Actions
  • Multiattack
  • Shortsword
  • Hand Crossbow
Alignment
any alignment
Challenge_rating
1
Charisma
16
Constitution
10
Dexterity
15
Hit_dice
6d8
Hit_points
27
Hit_points_roll
6d8
Image
/api/images/monsters/spy.png
Intelligence
12
Languages
any two languages
Proficiency_bonus
2
Size
Medium
Special_abilities
  • Cunning Action
  • Sneak Attack (1/Turn)
Strength
10
Subtype
any race
Type
humanoid
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
14
Xp
200
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Shortsword",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The spy makes two melee attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 4,
      "damage": [
        {
          "damage_dice": "1d6+2",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
      "name": "Shortsword"
    },
    {
      "actions": [],
      "attack_bonus": 4,
      "damage": [
        {
          "damage_dice": "1d6+2",
          "damage_type": {
            "index": "piercing",
            "name": "Piercing",
            "url": "/api/2014/damage-types/piercing"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
      "name": "Hand Crossbow"
    }
  ],
  "alignment": "any alignment",
  "armor_class": [
    {
      "type": "dex",
      "value": 12
    }
  ],
  "challenge_rating": 1,
  "charisma": 16,
  "condition_immunities": [],
  "constitution": 10,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "desc": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.",
  "dexterity": 15,
  "forms": [],
  "hit_dice": "6d8",
  "hit_points": 27,
  "hit_points_roll": "6d8",
  "image": "/api/images/monsters/spy.png",
  "index": "spy",
  "intelligence": 12,
  "languages": "any two languages",
  "legendary_actions": [],
  "name": "Spy",
  "proficiencies": [
    {
      "proficiency": {
        "index": "skill-deception",
        "name": "Skill: Deception",
        "url": "/api/2014/proficiencies/skill-deception"
      },
      "value": 5
    },
    {
      "proficiency": {
        "index": "skill-insight",
        "name": "Skill: Insight",
        "url": "/api/2014/proficiencies/skill-insight"
      },
      "value": 4
    },
    {
      "proficiency": {
        "index": "skill-investigation",
        "name": "Skill: Investigation",
        "url": "/api/2014/proficiencies/skill-investigation"
      },
      "value": 5
    },
    {
      "proficiency": {
        "index": "skill-perception",
        "name": "Skill: Perception",
        "url": "/api/2014/proficiencies/skill-perception"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "skill-persuasion",
        "name": "Skill: Persuasion",
        "url": "/api/2014/proficiencies/skill-persuasion"
      },
      "value": 5
    },
    {
      "proficiency": {
        "index": "skill-stealth",
        "name": "Skill: Stealth",
        "url": "/api/2014/proficiencies/skill-stealth"
      },
      "value": 4
    }
  ],
  "proficiency_bonus": 2,
  "reactions": [],
  "senses": {
    "passive_perception": 16
  },
  "size": "Medium",
  "special_abilities": [
    {
      "damage": [],
      "desc": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.",
      "name": "Cunning Action"
    },
    {
      "damage": [],
      "desc": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
      "name": "Sneak Attack (1/Turn)"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 10,
  "subtype": "any race",
  "type": "humanoid",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/spy",
  "wisdom": 14,
  "xp": 200
}