👹 Treant
Monsters
View raw API endpoint ↗

Properties

Actions
  • Multiattack
  • Slam
  • Rock
  • Animate Trees
Alignment
chaotic good
Challenge_rating
9
Charisma
12
Constitution
21
Damage_resistances
  • bludgeoning
  • piercing
Damage_vulnerabilities
fire
Dexterity
8
Hit_dice
12d12
Hit_points
138
Hit_points_roll
12d12+60
Image
/api/images/monsters/treant.png
Intelligence
12
Languages
Common, Druidic, Elvish, Sylvan
Proficiency_bonus
4
Size
Huge
Special_abilities
  • False Appearance
  • Siege Monster
Strength
23
Type
plant
Updated_at
2026-04-01T20:35:38.254Z
Wisdom
16
Xp
5000
Raw JSON data
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Slam",
          "count": "2",
          "type": "melee"
        }
      ],
      "damage": [],
      "desc": "The treant makes two slam attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "actions": [],
      "attack_bonus": 10,
      "damage": [
        {
          "damage_dice": "3d6+6",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/2014/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.",
      "name": "Slam"
    },
    {
      "actions": [],
      "attack_bonus": 10,
      "damage": [
        {
          "damage_dice": "4d10+6",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/2014/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.",
      "name": "Rock"
    },
    {
      "actions": [],
      "damage": [],
      "desc": "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.",
      "name": "Animate Trees",
      "usage": {
        "times": 1,
        "type": "per day"
      }
    }
  ],
  "alignment": "chaotic good",
  "armor_class": [
    {
      "type": "natural",
      "value": 16
    }
  ],
  "challenge_rating": 9,
  "charisma": 12,
  "condition_immunities": [],
  "constitution": 21,
  "damage_immunities": [],
  "damage_resistances": [
    "bludgeoning",
    "piercing"
  ],
  "damage_vulnerabilities": [
    "fire"
  ],
  "dexterity": 8,
  "forms": [],
  "hit_dice": "12d12",
  "hit_points": 138,
  "hit_points_roll": "12d12+60",
  "image": "/api/images/monsters/treant.png",
  "index": "treant",
  "intelligence": 12,
  "languages": "Common, Druidic, Elvish, Sylvan",
  "legendary_actions": [],
  "name": "Treant",
  "proficiencies": [],
  "proficiency_bonus": 4,
  "reactions": [],
  "senses": {
    "passive_perception": 13
  },
  "size": "Huge",
  "special_abilities": [
    {
      "damage": [],
      "desc": "While the treant remains motionless, it is indistinguishable from a normal tree.",
      "name": "False Appearance"
    },
    {
      "damage": [],
      "desc": "The treant deals double damage to objects and structures.",
      "name": "Siege Monster"
    }
  ],
  "speed": {
    "walk": "30 ft."
  },
  "strength": 23,
  "type": "plant",
  "updated_at": "2026-04-01T20:35:38.254Z",
  "url": "/api/2014/monsters/treant",
  "wisdom": 16,
  "xp": 5000
}