๐ Damage and Healing
Rules
View raw API endpoint โ
Description
Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a *fireball* spell all have the potential to damage, or even kill, the hardiest of creatures.
Properties
Children
- Hit Points
- Damage Rolls
- Damage Resistance and Vulnerability
- Healing
- Dropping to 0 Hit Points
- Knocking a Creature Out
- Temporary Hit Points
Parent
Combat
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
"children": [
{
"index": "hit-points",
"name": "Hit Points",
"url": "/api/2014/rules/hit-points"
},
{
"index": "damage-rolls",
"name": "Damage Rolls",
"url": "/api/2014/rules/damage-rolls"
},
{
"index": "damage-resistance-and-vulnerability",
"name": "Damage Resistance and Vulnerability",
"url": "/api/2014/rules/damage-resistance-and-vulnerability"
},
{
"index": "healing",
"name": "Healing",
"url": "/api/2014/rules/healing"
},
{
"index": "dropping-to-0-hit-points",
"name": "Dropping to 0 Hit Points",
"url": "/api/2014/rules/dropping-to-0-hit-points"
},
{
"index": "knocking-a-creature-out",
"name": "Knocking a Creature Out",
"url": "/api/2014/rules/knocking-a-creature-out"
},
{
"index": "temporary-hit-points",
"name": "Temporary Hit Points",
"url": "/api/2014/rules/temporary-hit-points"
}
],
"desc": "Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a *fireball* spell all have the potential to damage, or even kill, the hardiest of creatures.",
"index": "damage-and-healing",
"name": "Damage and Healing",
"parent": {
"index": "combat",
"name": "Combat",
"url": "/api/2014/rules/combat"
},
"updated_at": "2026-09-24T21:12:35.682Z",
"url": "/api/2014/rules/damage-and-healing"
}