Description
Unless it results in death, damage isn't permanent. Even death is reversible through powerful magic. Rest can restore a creature's hit points, and magical methods such as a *cure wounds* spell or a *potion of healing* can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature's hit points can't exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit point maximum of 20, the ranger regains 6 hit points from the druid, not 8. A creature that has died can't regain hit points until magic such as the *revivify* spell has restored it to life.
Properties
Raw JSON data
{
"children": [],
"desc": "Unless it results in death, damage isn't permanent. Even death is reversible through powerful magic. Rest can restore a creature's hit points, and magical methods such as a *cure wounds* spell or a *potion of healing* can remove damage in an instant.\n\nWhen a creature receives healing of any kind, hit points regained are added to its current hit points. A creature's hit points can't exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit point maximum of 20, the ranger regains 6 hit points from the druid, not 8.\n\nA creature that has died can't regain hit points until magic such as the *revivify* spell has restored it to life.",
"index": "healing",
"name": "Healing",
"parent": {
"index": "damage-and-healing",
"name": "Damage and Healing",
"url": "/api/2014/rules/damage-and-healing"
},
"updated_at": "2026-09-24T21:12:35.682Z",
"url": "/api/2014/rules/healing"
}