๐ Hit Points
Rules
View raw API endpoint โ
Description
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. A creature's current hit points (usually just called hit points) can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature takes damage or receives healing. Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
Properties
Parent
Damage and Healing
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
"children": [],
"desc": "Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.\n\nA creature's current hit points (usually just called hit points) can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature takes damage or receives healing.\n\nWhenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.",
"index": "hit-points",
"name": "Hit Points",
"parent": {
"index": "damage-and-healing",
"name": "Damage and Healing",
"url": "/api/2014/rules/damage-and-healing"
},
"updated_at": "2026-09-24T21:12:35.682Z",
"url": "/api/2014/rules/hit-points"
}