๐Ÿ“– Movement and Position
Rules
View raw API endpoint โ†—

Description

In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.

Properties

Children
  • Breaking Up Your Move
  • Difficult Terrain
  • Being Prone
  • Moving Around Other Creatures
  • Flying Movement
  • Creature Size
  • Interacting with Objects Around You
Parent
Combat
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
  "children": [
    {
      "index": "breaking-up-your-move",
      "name": "Breaking Up Your Move",
      "url": "/api/2014/rules/breaking-up-your-move"
    },
    {
      "index": "difficult-terrain",
      "name": "Difficult Terrain",
      "url": "/api/2014/rules/difficult-terrain"
    },
    {
      "index": "being-prone",
      "name": "Being Prone",
      "url": "/api/2014/rules/being-prone"
    },
    {
      "index": "moving-around-other-creatures",
      "name": "Moving Around Other Creatures",
      "url": "/api/2014/rules/moving-around-other-creatures"
    },
    {
      "index": "flying-movement",
      "name": "Flying Movement",
      "url": "/api/2014/rules/flying-movement"
    },
    {
      "index": "creature-size",
      "name": "Creature Size",
      "url": "/api/2014/rules/creature-size"
    },
    {
      "index": "interacting-with-objects-around-you",
      "name": "Interacting with Objects Around You",
      "url": "/api/2014/rules/interacting-with-objects-around-you"
    }
  ],
  "desc": "In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand.\n\nOn your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.\n\nYour movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.",
  "index": "movement-and-position",
  "name": "Movement and Position",
  "parent": {
    "index": "combat",
    "name": "Combat",
    "url": "/api/2014/rules/combat"
  },
  "updated_at": "2026-09-24T21:12:35.682Z",
  "url": "/api/2014/rules/movement-and-position"
}