๐Ÿ“– Objects
Rules
View raw API endpoint โ†—

Description

When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character's success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.

Properties

Children
Statistics for Objects
Parent
Equipment
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
  "children": [
    {
      "index": "statistics-for-objects",
      "name": "Statistics for Objects",
      "url": "/api/2014/rules/statistics-for-objects"
    }
  ],
  "desc": "When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character's success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.\n\nFor the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.",
  "index": "objects",
  "name": "Objects",
  "parent": {
    "index": "equipment",
    "name": "Equipment",
    "url": "/api/2014/rules/equipment"
  },
  "updated_at": "2026-09-24T21:12:35.682Z",
  "url": "/api/2014/rules/objects"
}