๐Ÿ“– Sentient Magic Items
Rules
View raw API endpoint โ†—

Description

Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient magic items function as NPCs under the GM's control. Any activated property of the item is under the item's control, not its wielder's. As long as the wielder maintains a good relationship with the item, the wielder can access those properties normally. If the relationship is strained, the item can suppress its activated properties or even turn them against the wielder.

Properties

Children
  • Creating Sentient Magic Items
  • Conflict
Parent
Equipment
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
  "children": [
    {
      "index": "creating-sentient-magic-items",
      "name": "Creating Sentient Magic Items",
      "url": "/api/2014/rules/creating-sentient-magic-items"
    },
    {
      "index": "conflict",
      "name": "Conflict",
      "url": "/api/2014/rules/conflict"
    }
  ],
  "desc": "Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side.\n\nMost sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient.\n\nSentient magic items function as NPCs under the GM's control. Any activated property of the item is under the item's control, not its wielder's. As long as the wielder maintains a good relationship with the item, the wielder can access those properties normally. If the relationship is strained, the item can suppress its activated properties or even turn them against the wielder.",
  "index": "sentient-magic-items",
  "name": "Sentient Magic Items",
  "parent": {
    "index": "equipment",
    "name": "Equipment",
    "url": "/api/2014/rules/equipment"
  },
  "updated_at": "2026-09-24T21:12:35.682Z",
  "url": "/api/2014/rules/sentient-magic-items"
}