๐ The Order of Combat
Rules
View raw API endpoint โ
Description
A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
Properties
Children
- Combat Step by Step
- Surprise
- Initiative
- Your Turn
- Reactions
Parent
Combat
Updated_at
2026-09-24T21:12:35.681Z
Raw JSON data
{
"children": [
{
"index": "combat-step-by-step",
"name": "Combat Step by Step",
"url": "/api/2014/rules/combat-step-by-step"
},
{
"index": "surprise",
"name": "Surprise",
"url": "/api/2014/rules/surprise"
},
{
"index": "initiative",
"name": "Initiative",
"url": "/api/2014/rules/initiative"
},
{
"index": "your-turn",
"name": "Your Turn",
"url": "/api/2014/rules/your-turn"
},
{
"index": "reactions",
"name": "Reactions",
"url": "/api/2014/rules/reactions"
}
],
"desc": "A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.",
"index": "the-order-of-combat",
"name": "The Order of Combat",
"parent": {
"index": "combat",
"name": "Combat",
"url": "/api/2014/rules/combat"
},
"updated_at": "2026-09-24T21:12:35.681Z",
"url": "/api/2014/rules/the-order-of-combat"
}