๐Ÿ“– Traps
Rules
View raw API endpoint โ†—

Description

Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. A net hidden among the trees might drop on travelers who pass underneath. In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts. A trap can be either mechanical or magical in nature. **Mechanical traps** include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on a mechanism to operate. **Magic traps** are either magical device traps or spell traps. Magical device traps initiate spell effects when activated. Spell traps are spells such as *glyph of warding* and *symbol* that function as traps.

Properties

Children
  • Traps in Play
  • Sample Traps
Parent
Adventuring
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
  "children": [
    {
      "index": "traps-in-play",
      "name": "Traps in Play",
      "url": "/api/2014/rules/traps-in-play"
    },
    {
      "index": "sample-traps",
      "name": "Sample Traps",
      "url": "/api/2014/rules/sample-traps"
    }
  ],
  "desc": "Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. A net hidden among the trees might drop on travelers who pass underneath. In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts.\n\nA trap can be either mechanical or magical in nature. **Mechanical traps** include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on a mechanism to operate. **Magic traps** are either magical device traps or spell traps. Magical device traps initiate spell effects when activated. Spell traps are spells such as *glyph of warding* and *symbol* that function as traps.",
  "index": "traps",
  "name": "Traps",
  "parent": {
    "index": "adventuring",
    "name": "Adventuring",
    "url": "/api/2014/rules/adventuring"
  },
  "updated_at": "2026-09-24T21:12:35.682Z",
  "url": "/api/2014/rules/traps"
}