Description
# Using Ability Scores Six abilities provide a quick description of every creature's physical and mental characteristics: - **Strength**, measuring physical power - **Dexterity**, measuring agility - **Constitution**, measuring endurance - **Intelligence**, measuring reasoning and memory - **Wisdom**, measuring perception and insight - **Charisma**, measuring force of personality Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities-a creature's assets as well as weaknesses. The three main rolls of the game-the ability check, the saving throw, and the attack roll-rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number. **Ability Scores and Modifiers** Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.
Properties
- Ability Scores and Modifiers
- Advantage and Disadvantage
- Proficiency Bonus
- Ability Checks
- Using Each Ability
- Saving Throws
Raw JSON data
{
"desc": "# Using Ability Scores\n\nSix abilities provide a quick description of every creature's physical and mental characteristics:\n- **Strength**, measuring physical power\n- **Dexterity**, measuring agility\n- **Constitution**, measuring endurance\n- **Intelligence**, measuring reasoning and memory\n- **Wisdom**, measuring perception and insight\n- **Charisma**, measuring force of personality\n\nIs a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities-a creature's assets as well as weaknesses.\n\nThe three main rolls of the game-the ability check, the saving throw, and the attack roll-rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.\n\n**Ability Scores and Modifiers** Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.\n\nA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.\n\nEach ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.\n",
"index": "using-ability-scores",
"name": "Using Ability Scores",
"subsections": [
{
"index": "ability-scores-and-modifiers",
"name": "Ability Scores and Modifiers",
"url": "/api/2014/rule-sections/ability-scores-and-modifiers"
},
{
"index": "advantage-and-disadvantage",
"name": "Advantage and Disadvantage",
"url": "/api/2014/rule-sections/advantage-and-disadvantage"
},
{
"index": "proficiency-bonus",
"name": "Proficiency Bonus",
"url": "/api/2014/rule-sections/proficiency-bonus"
},
{
"index": "ability-checks",
"name": "Ability Checks",
"url": "/api/2014/rule-sections/ability-checks"
},
{
"index": "using-each-ability",
"name": "Using Each Ability",
"url": "/api/2014/rule-sections/using-each-ability"
},
{
"index": "saving-throws",
"name": "Saving Throws",
"url": "/api/2014/rule-sections/saving-throws"
}
],
"updated_at": "2026-04-01T20:35:38.947Z",
"url": "/api/2014/rules/using-ability-scores"
}