๐Ÿ“– Wearing and Wielding Items
Rules
View raw API endpoint โ†—

Description

Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held. In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a serpentfolk with a snakelike tail instead of legs can't wear boots.

Properties

Children
  • Multiple Items of the Same Kind
  • Paired Items
Parent
Equipment
Updated_at
2026-09-24T21:12:35.682Z
Raw JSON data
{
  "children": [
    {
      "index": "multiple-items-of-the-same-kind",
      "name": "Multiple Items of the Same Kind",
      "url": "/api/2014/rules/multiple-items-of-the-same-kind"
    },
    {
      "index": "paired-items",
      "name": "Paired Items",
      "url": "/api/2014/rules/paired-items"
    }
  ],
  "desc": "Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.\n\nIn most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk.\n\nWhen a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a serpentfolk with a snakelike tail instead of legs can't wear boots.",
  "index": "wearing-and-wielding-items",
  "name": "Wearing and Wielding Items",
  "parent": {
    "index": "equipment",
    "name": "Equipment",
    "url": "/api/2014/rules/equipment"
  },
  "updated_at": "2026-09-24T21:12:35.682Z",
  "url": "/api/2014/rules/wearing-and-wielding-items"
}