Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels
When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
Properties
- V
- S
- Lore
- Land
Raw JSON data
{
"area_of_effect": {
"size": 5,
"type": "sphere"
},
"casting_time": "1 action",
"classes": [
{
"index": "druid",
"name": "Druid",
"url": "/api/2014/classes/druid"
}
],
"components": [
"V",
"S"
],
"concentration": true,
"damage": {
"damage_at_slot_level": {
"3": "3d10",
"4": "4d10",
"5": "5d10",
"6": "6d10",
"7": "7d10",
"8": "8d10",
"9": "9d10"
},
"damage_type": {
"index": "lightning",
"name": "Lightning",
"url": "/api/2014/damage-types/lightning"
}
},
"desc": [
"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).",
"When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.",
"If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10."
],
"duration": "Up to 10 minutes",
"higher_level": [
"When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd."
],
"index": "call-lightning",
"level": 3,
"name": "Call Lightning",
"range": "120 feet",
"ritual": false,
"school": {
"index": "conjuration",
"name": "Conjuration",
"url": "/api/2014/magic-schools/conjuration"
},
"subclasses": [
{
"index": "lore",
"name": "Lore",
"url": "/api/2014/subclasses/lore"
},
{
"index": "land",
"name": "Land",
"url": "/api/2014/subclasses/land"
}
],
"updated_at": "2026-04-01T20:35:39.217Z",
"url": "/api/2014/spells/call-lightning"
}