✨ Call Lightning
Spells
View raw API endpoint ↗

Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Properties

Casting_time
1 action
Classes
Druid
Components
  • V
  • S
Concentration
Yes
Duration
Up to 10 minutes
Level
3
Range
120 feet
Ritual
No
School
Conjuration
Subclasses
  • Lore
  • Land
Updated_at
2026-04-01T20:35:39.217Z
Raw JSON data
{
  "area_of_effect": {
    "size": 5,
    "type": "sphere"
  },
  "casting_time": "1 action",
  "classes": [
    {
      "index": "druid",
      "name": "Druid",
      "url": "/api/2014/classes/druid"
    }
  ],
  "components": [
    "V",
    "S"
  ],
  "concentration": true,
  "damage": {
    "damage_at_slot_level": {
      "3": "3d10",
      "4": "4d10",
      "5": "5d10",
      "6": "6d10",
      "7": "7d10",
      "8": "8d10",
      "9": "9d10"
    },
    "damage_type": {
      "index": "lightning",
      "name": "Lightning",
      "url": "/api/2014/damage-types/lightning"
    }
  },
  "desc": [
    "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).",
    "When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.",
    "If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10."
  ],
  "duration": "Up to 10 minutes",
  "higher_level": [
    "When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd."
  ],
  "index": "call-lightning",
  "level": 3,
  "name": "Call Lightning",
  "range": "120 feet",
  "ritual": false,
  "school": {
    "index": "conjuration",
    "name": "Conjuration",
    "url": "/api/2014/magic-schools/conjuration"
  },
  "subclasses": [
    {
      "index": "lore",
      "name": "Lore",
      "url": "/api/2014/subclasses/lore"
    },
    {
      "index": "land",
      "name": "Land",
      "url": "/api/2014/subclasses/land"
    }
  ],
  "updated_at": "2026-04-01T20:35:39.217Z",
  "url": "/api/2014/spells/call-lightning"
}