✨ Calm Emotions
Spells
View raw API endpoint ↗

Description

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.

Properties

Casting_time
1 action
Classes
  • Bard
  • Cleric
Components
  • V
  • S
Concentration
Yes
Duration
Up to 1 minute
Level
2
Range
60 feet
Ritual
No
School
Enchantment
Subclasses
Lore
Updated_at
2026-04-01T20:35:39.217Z
Raw JSON data
{
  "area_of_effect": {
    "size": 20,
    "type": "sphere"
  },
  "casting_time": "1 action",
  "classes": [
    {
      "index": "bard",
      "name": "Bard",
      "url": "/api/2014/classes/bard"
    },
    {
      "index": "cleric",
      "name": "Cleric",
      "url": "/api/2014/classes/cleric"
    }
  ],
  "components": [
    "V",
    "S"
  ],
  "concentration": true,
  "dc": {
    "dc_success": "none",
    "dc_type": {
      "index": "cha",
      "name": "CHA",
      "url": "/api/2014/ability-scores/cha"
    }
  },
  "desc": [
    "You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.",
    "Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise."
  ],
  "duration": "Up to 1 minute",
  "higher_level": [],
  "index": "calm-emotions",
  "level": 2,
  "name": "Calm Emotions",
  "range": "60 feet",
  "ritual": false,
  "school": {
    "index": "enchantment",
    "name": "Enchantment",
    "url": "/api/2014/magic-schools/enchantment"
  },
  "subclasses": [
    {
      "index": "lore",
      "name": "Lore",
      "url": "/api/2014/subclasses/lore"
    }
  ],
  "updated_at": "2026-04-01T20:35:39.217Z",
  "url": "/api/2014/spells/calm-emotions"
}