✨ Disintegrate
Spells
View raw API endpoint ↗

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Properties

Casting_time
1 action
Classes
  • Sorcerer
  • Wizard
Components
  • V
  • S
  • M
Concentration
No
Duration
Instantaneous
Level
6
Material
A lodestone and a pinch of dust.
Range
60 feet
Ritual
No
School
Transmutation
Updated_at
2026-04-01T20:35:39.217Z
Raw JSON data
{
  "area_of_effect": {
    "size": 10,
    "type": "cube"
  },
  "casting_time": "1 action",
  "classes": [
    {
      "index": "sorcerer",
      "name": "Sorcerer",
      "url": "/api/2014/classes/sorcerer"
    },
    {
      "index": "wizard",
      "name": "Wizard",
      "url": "/api/2014/classes/wizard"
    }
  ],
  "components": [
    "V",
    "S",
    "M"
  ],
  "concentration": false,
  "damage": {
    "damage_at_slot_level": {
      "6": "10d6 + 40"
    },
    "damage_type": {
      "index": "force",
      "name": "Force",
      "url": "/api/2014/damage-types/force"
    }
  },
  "dc": {
    "dc_success": "none",
    "dc_type": {
      "index": "dex",
      "name": "DEX",
      "url": "/api/2014/ability-scores/dex"
    }
  },
  "desc": [
    "A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.",
    "A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.",
    "A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.",
    "This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell."
  ],
  "duration": "Instantaneous",
  "higher_level": [
    "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th."
  ],
  "index": "disintegrate",
  "level": 6,
  "material": "A lodestone and a pinch of dust.",
  "name": "Disintegrate",
  "range": "60 feet",
  "ritual": false,
  "school": {
    "index": "transmutation",
    "name": "Transmutation",
    "url": "/api/2014/magic-schools/transmutation"
  },
  "subclasses": [],
  "updated_at": "2026-04-01T20:35:39.217Z",
  "url": "/api/2014/spells/disintegrate"
}