✨ Feeblemind
Spells
View raw API endpoint ↗

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.

Properties

Casting_time
1 action
Classes
  • Bard
  • Druid
  • Warlock
  • Wizard
Components
  • V
  • S
  • M
Concentration
No
Duration
Instantaneous
Level
8
Material
A handful of clay, crystal, glass, or mineral spheres.
Range
150 feet
Ritual
No
School
Enchantment
Updated_at
2026-04-01T20:35:39.217Z
Raw JSON data
{
  "casting_time": "1 action",
  "classes": [
    {
      "index": "bard",
      "name": "Bard",
      "url": "/api/2014/classes/bard"
    },
    {
      "index": "druid",
      "name": "Druid",
      "url": "/api/2014/classes/druid"
    },
    {
      "index": "warlock",
      "name": "Warlock",
      "url": "/api/2014/classes/warlock"
    },
    {
      "index": "wizard",
      "name": "Wizard",
      "url": "/api/2014/classes/wizard"
    }
  ],
  "components": [
    "V",
    "S",
    "M"
  ],
  "concentration": false,
  "damage": {
    "damage_at_slot_level": {
      "8": "4d6"
    },
    "damage_type": {
      "index": "psychic",
      "name": "Psychic",
      "url": "/api/2014/damage-types/psychic"
    }
  },
  "dc": {
    "dc_success": "other",
    "dc_type": {
      "index": "int",
      "name": "INT",
      "url": "/api/2014/ability-scores/int"
    },
    "desc": "The target always takes the damage. On a failed save, the creature's Intelligence and Charisma scores become 1."
  },
  "desc": [
    "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.",
    "On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.",
    "At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.",
    "The spell can also be ended by greater restoration, heal, or wish."
  ],
  "duration": "Instantaneous",
  "higher_level": [],
  "index": "feeblemind",
  "level": 8,
  "material": "A handful of clay, crystal, glass, or mineral spheres.",
  "name": "Feeblemind",
  "range": "150 feet",
  "ritual": false,
  "school": {
    "index": "enchantment",
    "name": "Enchantment",
    "url": "/api/2014/magic-schools/enchantment"
  },
  "subclasses": [],
  "updated_at": "2026-04-01T20:35:39.217Z",
  "url": "/api/2014/spells/feeblemind"
}