✨ Ice Storm
Spells
View raw API endpoint ↗

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Properties

Casting_time
1 action
Classes
  • Druid
  • Sorcerer
  • Wizard
Components
  • V
  • S
  • M
Concentration
No
Duration
Instantaneous
Level
4
Material
A pinch of dust and a few drops of water.
Range
300 feet
Ritual
No
School
Evocation
Subclasses
Land
Updated_at
2026-04-01T20:35:39.217Z
Raw JSON data
{
  "area_of_effect": {
    "size": 20,
    "type": "cylinder"
  },
  "casting_time": "1 action",
  "classes": [
    {
      "index": "druid",
      "name": "Druid",
      "url": "/api/2014/classes/druid"
    },
    {
      "index": "sorcerer",
      "name": "Sorcerer",
      "url": "/api/2014/classes/sorcerer"
    },
    {
      "index": "wizard",
      "name": "Wizard",
      "url": "/api/2014/classes/wizard"
    }
  ],
  "components": [
    "V",
    "S",
    "M"
  ],
  "concentration": false,
  "damage": {
    "damage_at_slot_level": {
      "4": "2d8 + 4d6",
      "5": "3d8 + 4d6",
      "6": "4d8 + 4d6",
      "7": "5d8 + 4d6",
      "8": "6d8 + 4d6",
      "9": "7d8 + 4d6"
    },
    "damage_type": {
      "index": "bludgeoning",
      "name": "Bludgeoning",
      "url": "/api/2014/damage-types/bludgeoning"
    }
  },
  "dc": {
    "dc_success": "half",
    "dc_type": {
      "index": "dex",
      "name": "DEX",
      "url": "/api/2014/ability-scores/dex"
    }
  },
  "desc": [
    "A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.",
    "Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn."
  ],
  "duration": "Instantaneous",
  "higher_level": [
    "When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th."
  ],
  "index": "ice-storm",
  "level": 4,
  "material": "A pinch of dust and a few drops of water.",
  "name": "Ice Storm",
  "range": "300 feet",
  "ritual": false,
  "school": {
    "index": "evocation",
    "name": "Evocation",
    "url": "/api/2014/magic-schools/evocation"
  },
  "subclasses": [
    {
      "index": "land",
      "name": "Land",
      "url": "/api/2014/subclasses/land"
    }
  ],
  "updated_at": "2026-04-01T20:35:39.217Z",
  "url": "/api/2014/spells/ice-storm"
}